.
works fine – though I had really hoped to solve it without extra objects. oh
well.
From: Ciaran Moloney
Sent: Friday, May 25, 2012 4:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: pointvelocity to drive motion vectors on geometry - does it work?
Do you mean you're getting in came
*From:* pete...@skynet.be
> *Sent:* Thursday, May 10, 2012 9:24 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: pointvelocity to drive motion vectors on geometry - does
> it work?
>
> thanks – will have a look – this sounds just like what I need!
>
>
>
>
>
without
causing blur to be drawn.
I hope I’m simply overlooking something?
From: pete...@skynet.be
Sent: Thursday, May 10, 2012 9:24 PM
To: softimage@listproc.autodesk.com
Subject: Re: pointvelocity to drive motion vectors on geometry - does it work?
thanks – will have a look – this sounds just
: Thursday, May 10, 2012 9:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: pointvelocity to drive motion vectors on geometry - does it work?
Hi Peter - I have gone through similar issues to do with Fur - you are right
grabbing poitvelocity off geometry works fine for point clouds etc. BUT
thanks – will have a look – this sounds just like what I need!
From: Alan Fregtman
Sent: Thursday, May 10, 2012 3:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: pointvelocity to drive motion vectors on geometry - does it work?
Yeah; for a UserMotion example, go to your XSI_SAMPLES
Yeah; for a UserMotion example, go to your XSI_SAMPLES project under:
/Scenes/ICE/RotatingGearWithICEUserMotions.scn
On Thu, May 10, 2012 at 3:43 AM, Ciaran Moloney wrote:
> Hi,
>
> PointVelocity applies to particles only. If you're using MR, then there's
> an ICE attribute usermotion that you
Hi,
PointVelocity applies to particles only. If you're using MR, then there's
an ICE attribute usermotion that you can use to define custom vectors for
motion blur.
On Thu, May 10, 2012 at 8:32 AM, wrote:
> Hi,
>
> I’m using the mip_motion_vectors output shader.
>
> My non-simulated particl
Hi Peter - I have gone through similar issues to do with Fur - you are right
grabbing poitvelocity off geometry works fine for point clouds etc. BUT it
seems that MB on geometry does not actually use the pointvelocity - cannot
remember the details, maybe someone with renderer programming experi
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