Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-25 Thread peter_b
. works fine – though I had really hoped to solve it without extra objects. oh well. From: Ciaran Moloney Sent: Friday, May 25, 2012 4:10 AM To: softimage@listproc.autodesk.com Subject: Re: pointvelocity to drive motion vectors on geometry - does it work? Do you mean you're getting in came

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-24 Thread Ciaran Moloney
*From:* pete...@skynet.be > *Sent:* Thursday, May 10, 2012 9:24 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: pointvelocity to drive motion vectors on geometry - does > it work? > > thanks – will have a look – this sounds just like what I need! > > > > >

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-22 Thread peter_b
without causing blur to be drawn. I hope I’m simply overlooking something? From: pete...@skynet.be Sent: Thursday, May 10, 2012 9:24 PM To: softimage@listproc.autodesk.com Subject: Re: pointvelocity to drive motion vectors on geometry - does it work? thanks – will have a look – this sounds just

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread peter_b
: Thursday, May 10, 2012 9:43 AM To: softimage@listproc.autodesk.com Subject: RE: pointvelocity to drive motion vectors on geometry - does it work? Hi Peter - I have gone through similar issues to do with Fur - you are right grabbing poitvelocity off geometry works fine for point clouds etc. BUT

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread peter_b
thanks – will have a look – this sounds just like what I need! From: Alan Fregtman Sent: Thursday, May 10, 2012 3:25 PM To: softimage@listproc.autodesk.com Subject: Re: pointvelocity to drive motion vectors on geometry - does it work? Yeah; for a UserMotion example, go to your XSI_SAMPLES

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Alan Fregtman
Yeah; for a UserMotion example, go to your XSI_SAMPLES project under: /Scenes/ICE/RotatingGearWithICEUserMotions.scn On Thu, May 10, 2012 at 3:43 AM, Ciaran Moloney wrote: > Hi, > > PointVelocity applies to particles only. If you're using MR, then there's > an ICE attribute usermotion that you

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Ciaran Moloney
Hi, PointVelocity applies to particles only. If you're using MR, then there's an ICE attribute usermotion that you can use to define custom vectors for motion blur. On Thu, May 10, 2012 at 8:32 AM, wrote: > Hi, > > I’m using the mip_motion_vectors output shader. > > My non-simulated particl

RE: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Sandy Sutherland
Hi Peter - I have gone through similar issues to do with Fur - you are right grabbing poitvelocity off geometry works fine for point clouds etc. BUT it seems that MB on geometry does not actually use the pointvelocity - cannot remember the details, maybe someone with renderer programming experi