RE: shrinking strands

2014-03-06 Thread adrian wyer
image@listproc.autodesk.com Subject: Re: shrinking strands Adrian , I guess you never had chance to look into the align strand along velocity node, (because you needed something quick and it does what it says very well!) . but I see that you are using it in your ICE tree, inside this compound you will find tha

Re: shrinking strands

2014-03-05 Thread Rob Chapman
me perhaps >> >> >> >> a >> >> >> -- >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gustavo Eggert >> Boehs >> *Sent:* 05 March 2014 17:

Re: shrinking strands

2014-03-05 Thread Oscar Juarez
Behalf Of *Gustavo Eggert > Boehs > *Sent:* 05 March 2014 17:25 > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: shrinking strands > > > > It really wont Adrian. See, if you would try to simpto rescale a set of > point positions in object space, they would move

RE: shrinking strands

2014-03-05 Thread adrian wyer
roc.autodesk.com] On Behalf Of Gustavo Eggert Boehs Sent: 05 March 2014 17:25 To: softimage@listproc.autodesk.com Subject: Re: shrinking strands It really wont Adrian. See, if you would try to simpto rescale a set of point positions in object space, they would move. What you could do is get

Re: shrinking strands

2014-03-05 Thread Gustavo Eggert Boehs
un...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com ] On Behalf > Of Grahame Fuller > Sent: 05 March 2014 16:39 > To: softimage@listproc.autodesk.com > Subject: RE: shrinking strands > > > > StrandLength is just a custom attribute that gets set by some of the st

Re: shrinking strands

2014-03-05 Thread Peter Agg
To: softimage@listproc.autodesk.com > Subject: Re: shrinking strands > > Another way would be to get the StrandPostion, subtract the PointPosition > (or the first value of the StrandPosition array), Multiply By Scalar by > some factor less than zero, add back on the Point Position,

RE: shrinking strands

2014-03-05 Thread Grahame Fuller
esday, March 05, 2014 12:05 PM To: softimage@listproc.autodesk.com Subject: Re: shrinking strands Another way would be to get the StrandPostion, subtract the PointPosition (or the first value of the StrandPosition array), Multiply By Scalar by some factor less than zero, add back on the Point Pos

Re: shrinking strands

2014-03-05 Thread Peter Agg
t; Fuller > Sent: 05 March 2014 16:39 > To: softimage@listproc.autodesk.com > Subject: RE: shrinking strands > > > > StrandLength is just a custom attribute that gets set by some of the stand > compounds as a convenience, e.g., if you want to use it to drive something > else. It

RE: shrinking strands

2014-03-05 Thread adrian wyer
t: RE: shrinking strands StrandLength is just a custom attribute that gets set by some of the stand compounds as a convenience, e.g., if you want to use it to drive something else. It doesn't actually control the strand length, it's just the sum of deltas in the StrandPosition array.

RE: shrinking strands

2014-03-05 Thread Grahame Fuller
StrandLength is just a custom attribute that gets set by some of the stand compounds as a convenience, e.g., if you want to use it to drive something else. It doesn't actually control the strand length, it's just the sum of deltas in the StrandPosition array. If you want to make the strand shri