image@listproc.autodesk.com
Subject: Re: shrinking strands
Adrian , I guess you never had chance to look into the align strand along
velocity node, (because you needed something quick and it does what it says
very well!) . but I see that you are using it in your ICE tree, inside this
compound you will find tha
me perhaps
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>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gustavo Eggert
>> Boehs
>> *Sent:* 05 March 2014 17:
Behalf Of *Gustavo Eggert
> Boehs
> *Sent:* 05 March 2014 17:25
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: shrinking strands
>
>
>
> It really wont Adrian. See, if you would try to simpto rescale a set of
> point positions in object space, they would move
roc.autodesk.com] On Behalf Of Gustavo Eggert
Boehs
Sent: 05 March 2014 17:25
To: softimage@listproc.autodesk.com
Subject: Re: shrinking strands
It really wont Adrian. See, if you would try to simpto rescale a set of
point positions in object space, they would move.
What you could do is get
un...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com ] On Behalf
> Of Grahame Fuller
> Sent: 05 March 2014 16:39
> To: softimage@listproc.autodesk.com
> Subject: RE: shrinking strands
>
>
>
> StrandLength is just a custom attribute that gets set by some of the st
To: softimage@listproc.autodesk.com
> Subject: Re: shrinking strands
>
> Another way would be to get the StrandPostion, subtract the PointPosition
> (or the first value of the StrandPosition array), Multiply By Scalar by
> some factor less than zero, add back on the Point Position,
esday, March 05, 2014 12:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: shrinking strands
Another way would be to get the StrandPostion, subtract the PointPosition (or
the first value of the StrandPosition array), Multiply By Scalar by some factor
less than zero, add back on the Point Pos
t; Fuller
> Sent: 05 March 2014 16:39
> To: softimage@listproc.autodesk.com
> Subject: RE: shrinking strands
>
>
>
> StrandLength is just a custom attribute that gets set by some of the stand
> compounds as a convenience, e.g., if you want to use it to drive something
> else. It
t: RE: shrinking strands
StrandLength is just a custom attribute that gets set by some of the stand
compounds as a convenience, e.g., if you want to use it to drive something
else. It doesn't actually control the strand length, it's just the sum of
deltas in the StrandPosition array.
StrandLength is just a custom attribute that gets set by some of the stand
compounds as a convenience, e.g., if you want to use it to drive something
else. It doesn't actually control the strand length, it's just the sum of
deltas in the StrandPosition array.
If you want to make the strand shri
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