Re: tricky pocdural animation problem

2015-01-08 Thread Jason S
08 January 2015 13:01 To: softimage@listproc.autodesk.com Subject: Re: tricky pocdural animation problem

RE: tricky pocdural animation problem

2015-01-08 Thread adrian wyer
mage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 08 January 2015 13:01 To: softimage@listproc.autodesk.com Subject: Re: tricky pocdural animation problem Oh thats handy...I didn't know about that Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk

Re: tricky pocdural animation problem

2015-01-08 Thread Simon Reeves
gt; > > > -- > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Reeves > *Sent:* 08 January 2015 13:01 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: tricky pocdural animation

Re: tricky pocdural animation problem

2015-01-08 Thread Simon Reeves
Oh thats handy...I didn't know about that Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 8 January 2015 at 12:53, Adam Seeley wrote: > Hi Adrian, > > If I read correctly... > > Do

Re: tricky pocdural animation problem

2015-01-08 Thread Adam Seeley
Hi Adrian, If I read correctly... Do you need to use the ICE-> Kinematics->Effects->transform objects by particles, step? Once I've used Momentum's ICE controls, I then just animate the Pointcloud itself without any other steps. Adam. On 8 January 2015 at 12:20, adrian wyer wrote: >

RE: tricky pocdural animation problem

2015-01-08 Thread adrian wyer
hmmm might have solved this with 'Emit Instances Matched to Master SRTs' in the workgroup, not sure where this came from #giftHorse a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 08 Janua