Attachment please. :)
I could take a wild guess: Particle´s shader on the cached sim was not
written. I´ve also had troubles this week caching parameters with the cache
manager.
It was better way back on SI 2010, you´d had a list to cache. Eliminating
the guess work. Then on 2011 part of the team w
its been a while but is it not a case of you have to render a motion
vector framebuffer (set in the volume shader) and blur them in the
post?
On 24 April 2015 at 11:35, Andi Farhall wrote:
> Hi chaps,
>
> it's been ages (years) since I've used mental ray, but I clearly remember
> rendering ice pa
Actually MR always had issues with MB on particles.
You can cache and load them (for MR to know next frame vector values),
or generate a motion vector pass (see RRay for that)
While with either Arnold, 3Delight, or Vray have no such issues with
ICE volume particles(or otherwise), if it moves an
you might be a smarter cookie than I am (it’s likely even) – but as far as I
know motion blur does NOT work on volumetric particles.
What does work with the particle volume shader, is aligning the particles along
their velocity, and making them soft streaks which is going to give you
something v
I found where I found that out,
ActionArt is smarter than all of us :)
www.si-community.com
• View topic - ICE Particle Volume Shader and Motion Blur
ActionArt
Post subject: Re: ICE
Particle Volume Shader and Motion Blur
Please contact the sender if you believe you have received
this email in error.
Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - with motio
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Monday, April 27, 2015 11:32 AM
To: softimage@listproc.autodesk.com
Subject: RE: volumetric particle render - with motion blur
the cached out, including the volume cloud
I believe the solution to this is Deform>create>Subframe Deformation
applied to the point cloud.
This will give accurate and adjustable motion blur to your pointcloud.
On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall wrote:
> Hi chaps,
>
> it's been ages (years) since I've used mental ray, but I cl
error.
From: x...@digidragon.de
To: softimage@listproc.autodesk.com
Subject: RE: volumetric particle render - with motion blur
Date: Mon, 27 Apr 2015 18:51:49 +0200
Hi
Motion Blur on particles movement does not work, Motion vector
for Camera movement should/could work.
Yo
9 matches
Mail list logo