H5mRiwd8fP-2BkImD6xyQfEm3JA5ENLwXz-2FHc-2BJNayut-2FjOdtwOqGWGWhBwgt8IWwLw6eh-2BQlvBlmGaNgloV2EDjssxe3VrZR9FL6QLFGcVaWb96oWT6XP4-3D
'
Subject: RE: Friday Flashback #413
back when software was proper!
i miss soft 3d
Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
E
back when software was proper!
i miss soft 3d
Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR
++44(0) 207 684 5575
adrian.w...@fluid-pictures.com
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3
Because of the core of trax it could never do what the animation really
did, it was easier for them to develop an entirely new tool while not
losing some of the functionality that previous users needed with trax. It
works very well, some ways better than the animation mixer for sure.
Gregor Punch
Wowo! It's urgent that I watch all videos on this page. THANKS!
I saw this thing in Maya called Time Editor previously, but I
didn't pay attention to it. So I closed it. How could I guess
Autodesk would have developed a second animation mixer on top of
Trax?? Why no
Did you look at the Time Editor? Feels pretty inspired by the mixer ;)
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Softimage. "This project
has
been an amazing challenge
from day one. The mandate
wa
ilisation which "does not move on".
Le ven. 3 juil. 2020 à 00:49, Matt Lind a écrit :
> It has been 6 years since retirement. People move on.
>
> Matt
>
>
> > Message: 1
> > Date: Thu, 2 Jul 2020 11:46:39 +0100
> > From: Chris Marshall
> > Subje
It has been 6 years since retirement. People move on.
Matt
> Message: 1
> Date: Thu, 2 Jul 2020 11:46:39 +0100
> From: Chris Marshall
> Subject: Re: OT - extruding in Maya?
> To:
>
>
> It's getting very quiet in here
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To unsubscr
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Subject: Re: OT - extruding in Maya?
It's getting very quiet in here
On Fri, 26 Jun 2020 at 11:58,
mailto:x...@colorshopvfx.dk>> wrote:
Apologies for the Maya OT - this is the only place where it is possible to get
sensib
It's getting very quiet in here
On Fri, 26 Jun 2020 at 11:58, wrote:
> Apologies for the Maya OT - this is the only place where it is possible to
> get sensible feedback also on Maya stuff.
>
>
> As you will know if you have used Maya, the extrude tools sucks spades
> compared to XSI's . My
Cheers Matt. We where looking at this earlier on today. (Mute the sound if
you have diabetes).
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Its a slightly open question, but essentially yes to all of those. Even 3d
DoF and motion blur.
On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Hey Bru's just wondering if I could get some takes. Am working on a kids
> show that will be rendered to the be
Great will give it a try. Though I came across this which might work well
as well.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FD5jP2L1pcXLzQqzreGVfgTTI1F01a10x58l-2FHW1bn8PgBZuzEoZvwM4WacgxNaQXlIuDCtRiCQ7DWRYLRI7XK5M4r2MAKMJP
Yeah it would
Sent from my iPad
> On 22 Jun 2020, at 18:32, J R Sanchez wrote:
>
>
> I am wondering if that would work with an alembic file brought in from
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0Urp
I am wondering if that would work with an alembic file brought in from
Houdini.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m02
It should be pretty Straightforward to make a wet map using ‘pixel particles’
to write to an image sequence.
Pixel particles covers a uv’d mesh in particles that represent a pixel on the
uv of the object.
Then you just need to make an simmed ice tree that Changes the particles color
value based
Hey Luc-Eric,
if you are looking for a puzzle worth tinkering with during eventual
retirement, you might want
to look into the implementation of a consistent workflow for Color
Management using
OpenColorIO, ACES profiles and the likes across multiple applications
and levels of user proficiency.
did you ever find a good wetmap solution?
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmf
I think I saw that too... just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!
On Tue, 9 Jun 2020 at 15:34, Sven Constable
wrote:
> Hey Luc-Eric,
>
>
>
> just because the FXTree was mentioned… when
pNI1i36smj67nRzVGETA5Q-3D-3DMVTA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSzOH3a79TZwUaAm1i8RMfqAGWJbAybMH6fUl9d4xijxPTkjSwWac51W1qGBpsvwDkSHELkcTQ-2FqN76VsMzUVjlxcnI0LDbmk9eiaq9DkiyHZtPdwHnld76Q04x7HkqhxnAK3lhAkwivKz2NZZZ73yfq1JrEE7AKRcwa4A5F5VigsMPKFr-2BZhMyiB2FqZvnm3o-3D
Subject: Re: May 30th, 2010: 20th Anniversary of XSI 1.0
> I w
oints,
it's easy to zoom back to seek for the result in the fcurve with its moved
points
let's keep it at that!, thanks a lot everyone
mathyas
Le mar. 9 juin 2020 à 18:07, Luc-Eric Rousseau a
écrit :
> It's not worth running "runonce" or re-installing the product
It's not worth running "runonce" or re-installing the product or the video
driver.
What you first need to do is delete your Softimage user preferences.
Facerobot probably changed them, and now they are saved so you keep getting
it back even if you disable FaceRobot
On Mon, 8 Ju
f have given up as i can manage the hassle to "edit blindly"
> and zoom with the wheel to check what change it did on the fcurve
> (sorry for my continuous non-professionalism on such a forum)
> i could of course re-install softimage but as i don't master nothing once
> we t
(sorry for my continuous non-professionalism on such a forum)
i could of course re-install softimage but as i don't master nothing once we talk about technology
i 'll wait to be very old to read the softimage manuals from Alpha to Omega and work thru the unders
t change it did on the fcurve
(sorry for my continuous non-professionalism on such a forum)
i could of course re-install softimage but as i don't master nothing once
we talk about technology
i 'll wait to be very old to read the softimage manuals from Alpha to Omega
and work thru the under
(NASDAQ: AVID),
>>>>>>> today announced the first shipment of its groundbreaking 3-D
>>>>>>> animation
>>>>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>>>>>> technology, the
in
>>>>>> the international digital media industry because it allows animators
>>>>>> in the broadcast, feature films and games industries to take advantage
>>>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>&
broadcast, feature films and games industries to take advantage
>>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>>>> first few weeks of availability, Softimage anticipates delivering the
>>>>> new software to
I've answered this before, I cannot recall the details.
The changes you see are probably due to the face robot plugin being loaded
and changing user prefs
I think you need to disable facerobot and save the scene again.
There is some explanation for the UI for that here:
https://u9432639.ct.sendgrid
t few weeks of availability, Softimage anticipates delivering the
>>>> new software to over 17,000 users worldwide.
>>>>
>>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>>> energy fr
t;> first few weeks of availability, Softimage anticipates delivering the
>>> new software to over 17,000 users worldwide.
>>>
>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>> energy from Softimage and we are extrem
why 2014 and not 2015 SP2?
On Fri, Jun 5, 2020, 15:00 Pierre Schiller
wrote:
> Hi, I remember the original GEAR addon created the synoptic view as a
> property in the gear icon, you'd click it and then the synoptic would
> instantly pop up pressing F3.
>
> 7 years later, and I decided to try M
Hi Mathias,
you saved the original file with Face Robot active. In order to deactivate it,
just save a copy of the file with the default layout.
On Friday, June 5, 2020, 8:34:40 PM GMT+2, Nicole Beeckmans-Jacqmain
wrote:
hello.
i use softimage 2015 R2 on windows 10
i recently opene
ty, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
>
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for
om Softimage and we are extremely proud of it," said Marc
>> Petit, vice president of 3-D products for Softimage. "This project has
>> been an amazing challenge from day one. The mandate was simple:
>> completely re-invent[...[
>>
>>
>>
>&g
of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
>
>
>
>
wow exactly what I wanted! Thanks a lot!!
On 2020-05-15 23:30, Eugene Flormata
wrote:
yeah if you type +=5 it'll add 5 to each selected key
in the gif I do +=-3 to make it minus 3 from it's original
value
Ok.
But we still need a way to transfer creased edges from XSI to Zbrush.
Or maybe GOZ for Softimage.
пн, 18 мая 2020 г. в 04:01, balazs kiss :
> yes
>
>
> "You mean xsi to mudbox via fbx transfers the creased edges right ?"
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to soft
yes
"You mean xsi to mudbox via fbx transfers the creased edges right ?"
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"unsubscribe" in the subject, and reply to confirm.
My first version of Softimage. I got the educational version while in a
University that was fortunate enough to have both Maya and Softimage
classes. I learned both at the same time.
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Thanks Pedro
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You mean xsi to mudbox via fbx transfers the creased edges right ?
We find out that FBX export doesn't works in Maya as it was shown in video.
But the GOZ Maya to Zbrush works great. It transfer creased edges as it
should.
Unfortunately i don't know if GOZ exist for Softimage and zbrush 2019 to
tes
Hey,
thanks for the answer! yes, I had the shapes, and I freezed it. I'll
take another look when I have the time..
On 5/6/20, pedro santos wrote:
> Hi balaz been a while since I used XSI ICE overall, but you did create your
> shapes first in advance before trying to write to them correct?
> Also
could be a zbrush issue, it works in mudbox.. used to anyway, didn't
check it for a while
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Also try animbot
There is optino to select keys, part of timeline or whole aniamtion, add
modification , transalte rotate whatever and that adds that modification to
every selected keyframe
‐‐‐ Original Message ‐‐‐
On Friday, May 15, 2020 11:29 PM, Eugene Flormata wrote:
> yeah if you
yeah if you type +=5 it'll add 5 to each selected key
[image: input box maya numbers.gif]
in the gif I do +=-3 to make it minus 3 from it's original value
On Fri, May 15, 2020 at 7:07 AM David Saber wrote:
> Hi all,
>
> In Softimage's animation editor, it was easy to increase or decrease the
>
Discord invite:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1
Thanks I didn't know about 2 of those.
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Houdini artists don’t go to Facebook (no pun intended). You go to either the
official forum, odforce forum or directly to the Discord Houdini server.
jb
> On 9 May 2020, at 22:20, J R Sanchez wrote:
>
> I was on a facebook Houdini artists group and got kicked out all of a sudden
> for postin
AD sucks and you recently noticed this?
They'll just milk the cow a few more years without caring for real benefits
for the users.
AD will going down. I don't care about Houdini but i know they doing great
things, i don't like what Blender is but i know they're doing great things
too.
The only
If yoiu are lucky to have maya indi available at your country at all--
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nope, generally! :)
On 2020-05-09 21:33, Tenshi wrote:
in softimage?
On Sat, May 9, 2020, 13:32
David Saber
wrote:
What's the
best scene for testing render time? The nat
I'd let it expire for the perm soft and Maya lic, and then pic up Maya
indie for the character stuff. Blender is worth adding to the arsenal for
sure.
On Sun, 10 May 2020, 00:56 J R Sanchez, wrote:
> Honestly you are not getting much. There is a Maya Indie as well.
>
>
> https://u9432639.ct.send
Honestly you are not getting much. There is a Maya Indie as well.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A-3DzT
Thanks for having my back Olivier. I just sent a request. They had actually
blocked me before for some weird reason. I really appreciate this.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ7
My one question was not sarcastic, what do you get for the trading in a
permanent license for subscription (the price doubles). I can still maintain my
Maya/Softimage license for 1 more year then it has to be converted to
subscription however they have discontinued the Entertainment suite. I
Ok so sebastian should unblock you, but you'll have to subscribe again.
Le sam. 9 mai 2020 à 23:32, Olivier Jeannel a
écrit :
> Sent a msg to the administrator ;)
>
> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a
> écrit :
>
>> Uuuh weird to be blocked for that.
>> I myself posted meme once and
Sent a msg to the administrator ;)
Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a
écrit :
> Uuuh weird to be blocked for that.
> I myself posted meme once and never got annoyed.
>
> Le sam. 9 mai 2020 à 23:20, J R Sanchez a
> écrit :
>
>> I was on a facebook Houdini artists group and got kicked
Uuuh weird to be blocked for that.
I myself posted meme once and never got annoyed.
Le sam. 9 mai 2020 à 23:20, J R Sanchez a écrit :
> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So in
Houdini Indie is pretty reasonable. I just signed up for 2 year sub for
about $350 or so.
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in softimage?
On Sat, May 9, 2020, 13:32 David Saber wrote:
> What's the best scene for testing render time? The natural history
> museum scene? Is there a Houdini version?
>
> Thanks
>
> David
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autod
These are the most detailed XSI 7 images I've found in the entire net.
The man who made the branding has linked in profile: he continues in the
marketing design team of AD.
Well, this surely was an awesome timeless branding, indeed.
:)
*
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJF
Indeed, let alone Blender who right now has also exploded in capabilities… just
look at the viewport, whole cow!!
jb
> On 8 May 2020, at 10:35, Jonathan Moore wrote:
>
> This only makes the annual subscription price of C4D with Redshift all the
> ore compelling. And obviously Houdini is a st
This only makes the annual subscription price of C4D with Redshift all the
ore compelling. And obviously Houdini is a strong option but the seat cost
with maintenance is more far more than C4D. $5k purchase, $2.5k yearly
maintenance for Houdini compared to $82 per month for C4D. And C4D has gone
th
Hi balaz been a while since I used XSI ICE overall, but you did create your
shapes first in advance before trying to write to them correct?
Also, did you freeze the ICE tree after you set it?
I don't know about such "visual wireframes", maybe you can share an image.
I would do what you mentioned
ps: if you ever need to filter such noise, you have to insert 'length'
before the filter, just noticed :)
On 5/6/20, balazs kiss wrote:
> Hi all!
>
> I'm trying to understand what is wrong with the methods I came up with
> ( I've solved both issues with extra steps, but it's still unclear to
> me
I still have that T-shirt.
It's not a DS shirt, it's a SIGGRAPH '98 T-shirt with logos from all the
Softimage products on the front (DS, 3D, Sumatra, Eddie, Toonz, ...), and a
huge ugly banner on the back advertising Softimage at Siggraph.
Very fruitful year for Softimage swag.
Matt
Date: F
For a quick way to transfer geo between applications (including XSI,
Maya, Houdini and Max) you might want to check out Oliver Hotz'
CopyPasteExternal scripts here:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb
-3DrjJE_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVshrLIQgs2yMV3dIrFA4YhxinboER28HnRBn5JWeD-2BxMqFVViFlg9KXt4oqfT2FfK2eTjAJ6bhwVO56A62FX7bmJ4lMiOWosfVLkp1lmpRt-2BOxJqwA-2FHvliCWyUl-2BGM-2FGW7gE0O-2Bel7wmxscSPw2qKQ1eOkOnnwJaEmnxPkeX3PG
Subject: Re: Friday Flashback #408
One of my top 5 movies of all time!! That’s one of the first times I thought,
they’ve really
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.
On Friday, 24 April 2020, Stephen Blair wrote:
> warrior bugs!
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2B
gt; On 21 Apr 2020, at 20:48, J R Sanchez wrote:
>
> Yes *Jodi*. I started out in Maya in 2004 and have now been using it
> exclusively since 2014. However with this lockdown I had an opportunity to
> learn Houdini (finally) and I got re acquainted with Soft again and the
> workflow j
Below
> On 21 Apr 2020, at 20:48, J R Sanchez wrote:
>
> Yes Jodi. I started out in Maya in 2004 and have now been using it
> exclusively since 2014. However with this lockdown I had an opportunity to
> learn Houdini (finally) and I got re acquainted with Soft again and the
Yes *Jodi*. I started out in Maya in 2004 and have now been using it
exclusively since 2014. However with this lockdown I had an opportunity to
learn Houdini (finally) and I got re acquainted with Soft again and the
workflow just made me fall in love with it again. I was hoping to use Soft
Houdini
That comment regarding all around app needs to be revisited more and more
often now. You can literally design your own workflow more and more these
days in Houdini, giving you workflows that you're familiar with while also
boosting it procedurally in other aspects.
By default, no, Houdini will not
My only suggestion, do the homework now to learn Houdini or any other tool that
makes you happy… anytime now a driver or OS change will break XSI forever and
you won’t be able to produce at all.
If we are to compare things.. you are simply trading a bunch of great tools for
a different set of g
Thank you guys. I appreciate all of your input. I think Steven Caron hit
it on the head. ( " Y*ou're going to find the lack of updates to Softimage
is really going to start making itself difficult. ie. format
incompatibilities or just pushing so much data that Softimage can't handle
it anymore*.")
Seems you already have you're own opinion about Houdini !
If Softimage ICE was in a separate app I bet you wouldn't use it so much.
Same goes if you choose to use Houdini and keep Softimage... too
cumbersome !
Houdini extrude = same click count than XSI ;-)
On Tue, 21 Apr 2020 at 01:56, J R Sanch
CQQEt49RaQZJ7CEkcicDjyrMQ-2FH490u2bsgSHADfdInROiaeLOhosYxQevxxqc8tgTApo07hk0SZ0T6-2FwIlXV3yiVLzJhoq9siwZ3wj8-3D
>
> "
> > Sent: Tuesday, 21 April, 2020 4:49:26 PM
> > Subject: Re: Softimage and Houdini work flow
>
> > Yeah, well probably Softimage is laking a few th
-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F
> "
> Sent: Tuesday, 21 April, 2020 4:49:26 PM
> Subject: Re: Softimage and Houdini work flow
>
Yeah, well probably Softimage is laking a few things nowaday, but just try
importing a pointcloud from Houdini to Maya.
Here, we gave up, we ended up relying on Vray proxies ^^
Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic
a écrit :
> And why not looking option for other way around, modeling and
And why not looking option for other way around, modeling and aall up to
lighting.shading rendering can be done in SI, then transfer them to Houdini.
Modeling, character animation, all that where Softiamge is still rather strong.
Then move to Houdini for lookdev, shading lightning and rendering.
F
if you want VDB files why are you using Alembic? I don't remember Alembic
supporting volumes, or did I miss something?
Regarding the other types of assets, meshes, transforms, etc. You're going
to find the lack of updates to Softimage is really going to start making
itself difficult. ie. format in
I don't want to have to do 100 clicks to extrude a face with procedural
modeling. Even Maya modeling tools are better than Houdini's. There may be
some limited circumstances where procedural modeling is cool but not many.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI
The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.
I'm interested in that workflow too. Don't want to switch.
On Mon, Apr 20, 2020, 20:39 javier gonzalez wrote:
> My advice just jump to houdini complete, let it go.
>
> El lun., 20 de abril de 2020 18:02, J R Sanchez
> e
My advice just jump to houdini complete, let it go.
El lun., 20 de abril de 2020 18:02, J R Sanchez
escribió:
> So I am a little late to get on the Houdini Bandwagon. Great for FX but
> wouldn't use it for modelling etc. I am wondering how many are using both
> Softimage and Houdini? I am won
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDAG-2FoCGviT0POzqd5rBACoT-2Bc5c5PS5rayyUJa8DyYGoeEmD-2BhPUgf846mSosSWSAuTptJonFkG91bRUtrc5p-2FPghNLo56VjifEhi368RuoGa5rYf4aqyrl9D1wzX4XIAAt3XvWDBFGrA1vS-2FkX7RXHWzum6Ny2SjPvHONyUMijV
As far as I remember avi has a file size limit, can't remember if it was
2gb or 4gb, is your sequence long enough that will output a file that big?
On Mon, Apr 20, 2020 at 2:18 AM Nicole Beeckmans-Jacqmain <
arc.ann...@gmail.com> wrote:
>
>
> Hi.
> Do you know how to re ma
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDpWcRDGpnLxfN9ay6qSfNt2Z9C9ZS-2F7u9WCgTn2xqqM3LymKHIk9TfR2fnhxacBwjRq4ssNquBmtmvEUf4taFntgYVUAbVK6BJ3FCi8uwNX2wu29H74zY-2FnJKZOHBP8mbBTQj6uK2wMsdJCcR3ChsWf5hPclqThQByWFtDDelRjd43EHut
Cheers
On Wednesday, 1 April 2020, Tekano Bob wrote:
> this is doing the rounds at the moment..
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh
this is doing the rounds at the moment..
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh6MpAcTTBkwFI1lOOIvEBPDVgHeH-2FpuMPDDMuik-2BiZQiWgrdfA0CPk66I
Thanks, Steve!
On Tue, Mar 31, 2020 at 1:30 AM Steven Caron wrote:
> I am not suggesting you copy it... read the comments and treat it as a
> guide as how to make your own. Jerome left really detailed comments!
>
> On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke
> wrote:
>
>> Oh man! I would if I c
Thanks, Matt -- this is very helpful info. The brilliant kid developer we
have working on this (a few years out of Stanford CS) went ahead and just
built it in several hours night before last. It seems to work really well
on splines; he's working on generalizing to surfaces next. Performance is
pre
I am not suggesting you copy it... read the comments and treat it as a
guide as how to make your own. Jerome left really detailed comments!
On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke wrote:
> Oh man! I would if I could!!
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimag
zo-2FGT4Jz9aEiiHQYf-2Bi7
> "
>
> Sent: Tuesday, 31 March, 2020 11:44:40 AM
> Subject: Re: anyone know how ICE "get closest location" actually works under
> the hood?
> oh, if we are going that route I would look up the FabricEngine implementation
> as a guide/hint
oh, if we are going that route I would look up the FabricEngine
implementation as a guide/hint since it was written by the same person who
maintained much of the Softimage implementation.
[image: image.png]
On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke wrote:
> Just for ideas, maybe you could che
Just for ideas, maybe you could check out blender source code for the
implementation of their closest_point_on_mesh function?
Possibly in here somewhere:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uOLzA
'Get closest Locations' is patent protected, so you won't be able to do
anything commercial from the algorithm as implemented (but you may be able
to find it's description at the patent office).
I spoke with the author of that tool at great length a few years ago as I
had questions about certai
same here, have had upcoming contracts cancelled and newer ones seem to
have dried , will be same for everyone and competition will only increase.
Us Freelance folks in UK on PAYE short term contracts will end up with
zero support from government so we have no choice but to find new work or
out o
Hey thanks guys. I'm pretty solid on After Effects as there's been more
call for that kind of work generally over the last few years, so have also
picked up some C4D skills as the result of that.
It's going to be a weird few months absolutely.
On Mon, 30 Mar 2020 at 14:13, Matt Morris wrote:
>
touchdesigner. Should have mentioned we need it run on the GPU.
On Mon, Mar 30, 2020 at 1:06 AM Steven Caron wrote:
> I don't know the exact implementation but generally speaking they are
> spatial queries backed by some sort of an acceleration structure with some
> barycentric coordinates to ge
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