I was very hopeful when I read your response Christian, but unfortunately
it didn't work :( It just welded back together again.
What I want is to make every polygon have UV borders. That way, when using
Pin-Border Smoothing while rendering a subdivided mesh, the original UVs
will be intact but the
What does that mean in practice?
The UVs behaving like they welded together is only a user interface
thing in the tool that you disable by turning on "Tearing mode". There
is no attachment flag underneath.
On Tue, Nov 11, 2014 at 6:54 AM, Jens Lindgren
wrote:
> Hi list,
>
> I'm looking for a way
hey jens,
don't really know if this is an option, but if you select all uvs in the
uv editor and go to tools-->flip them once horizontal and vertical they
usually are no longer connected, but in the same place.
I sometimes do this by accident instead of mirror. ;)
another way would be to do a
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