Re: Tear all UVs

2014-11-11 Thread Jens Lindgren
I was very hopeful when I read your response Christian, but unfortunately it didn't work :( It just welded back together again. What I want is to make every polygon have UV borders. That way, when using Pin-Border Smoothing while rendering a subdivided mesh, the original UVs will be intact but the

Re: Tear all UVs

2014-11-11 Thread Luc-Eric Rousseau
What does that mean in practice? The UVs behaving like they welded together is only a user interface thing in the tool that you disable by turning on "Tearing mode". There is no attachment flag underneath. On Tue, Nov 11, 2014 at 6:54 AM, Jens Lindgren wrote: > Hi list, > > I'm looking for a way

Re: Tear all UVs

2014-11-11 Thread Christian Freisleder
hey jens, don't really know if this is an option, but if you select all uvs in the uv editor and go to tools-->flip them once horizontal and vertical they usually are no longer connected, but in the same place. I sometimes do this by accident instead of mirror. ;) another way would be to do a