Re: emitt grid on surface

2014-03-19 Thread Simon van de Lagemaat
Maybe I need to break this problem down a little. 1. I need to know how to build a 2d particle grid in the first place... if there's a simple tut out there I'd love to do it. 2. Determine how to center and then align the grid to a surface . I'm already doing this with a raycast method for the

Re: emitt grid on surface

2014-03-18 Thread Matt Morris
Should be able to get locations on the surface via the raycast and create the points needed from them, rather than building all of them and deleting those not intersecting? On 18 March 2014 22:39, Jason S wrote: > Actually refreshing to see a bit of "normal" content =) > > > On 03/18/14 17:2

Re: emitt grid on surface

2014-03-18 Thread Jason S
Actually refreshing to see a bit of "normal" content =) On 03/18/14 17:28, Simon van de Lagemaat wrote: There's nothing the matter with it.  Right now I'm just aligning the points to the surface and deleting the points that are not hitting the surface.  In fact it's working a little better

Re: emitt grid on surface

2014-03-18 Thread Simon van de Lagemaat
There's nothing the matter with it. Right now I'm just aligning the points to the surface and deleting the points that are not hitting the surface. In fact it's working a little better than I thought it would. On Tue, Mar 18, 2014 at 2:09 PM, olivier jeannel wrote: > In order to better help (I

Re: emitt grid on surface

2014-03-18 Thread Cristobal Infante
Instead of emitting from the grid, could you not create a weightmap on the uneven surface based on your grids raycast? Then emit directly on the uneven surface with a filter by weightmap.. I think. On Tuesday, 18 March 2014, olivier jeannel wrote: > In order to better help (It's so noisy these

Re: emitt grid on surface

2014-03-18 Thread olivier jeannel
In order to better help (It's so noisy these days) Can you post a screen grab of what you want ? What's the matter with deleting particles ? Le 18/03/2014 20:06, Simon van de Lagemaat a écrit : Hey guys, I'm trying to do something simple, just emitting a flat grid on a uneven surface that ca