Instead of emitting from the grid, could you not create a weightmap on the
uneven surface based on your grids raycast?

Then emit directly on the uneven surface with a filter by weightmap..

I think.

On Tuesday, 18 March 2014, olivier jeannel <olivier.jean...@noos.fr> wrote:

> In order to better help (It's so noisy these days) Can you post a screen
> grab of what you want ? What's the matter with deleting particles ?
>
>
> Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
>
>> Hey guys,
>>
>> I'm trying to do something simple, just emitting a flat grid on a uneven
>> surface that can have it's heading changed.  Currently I'm just creating a
>> grid in a point cloud and raycasting it down on to my surface but I'm
>> having to kill off the particles outside the surface which is a pita.
>>
>> Is there a simple way to emit a rotatable grid from the surface directly
>> rather than raycasting?  Even being able to kill off the particles that
>> aren't raycasting on to the surface would suffice.
>>
>
>

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