The core sim was never the problem with XSI.
The problem is render and from what I heard Holger's fluid shader solves
the problem.
I never had the chance to use it (studio's weird politics) even though I
am a huge XSI+Arnold freak. It was always fumeFX for me to save the day
as you can whip
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
emFluid / BA shaders are both options. I just need to pick one and run with
it. I'm reluctant to use Maya since I haven't done any of that type of work
in it. Does FumeFX have a steep learning curve?
On Mon, Mar 3, 2014
I'd suggest max and fume FX if starting from scratch. I went from not
evening knowing maxto delivering multiple shots within 2-3 days. Fume in
max integrated really well and works nicely with p flow. Don't know about
the Maya integration.
On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com
Maya's Fumefx seems to run faster. Just a hearsay, not an experience.
Artur Woźniak
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2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com:
I'd suggest max and fume FX if starting from
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