Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak
The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip

Re: Re[2]: Fire FX

2014-03-03 Thread Byron Nash
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014

Re: Re[2]: Fire FX

2014-03-03 Thread Chris Johnson
I'd suggest max and fume FX if starting from scratch. I went from not evening knowing maxto delivering multiple shots within 2-3 days. Fume in max integrated really well and works nicely with p flow. Don't know about the Maya integration. On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com

Re: Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak
Maya's Fumefx seems to run faster. Just a hearsay, not an experience. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com: I'd suggest max and fume FX if starting from