Hello list I want to share this two shots that we just delivered for a TVC.
They were entirely produced in Softimage.
For the fluid simulation we used Lagoa and the frost is ICE. The mesh was
generated using EM Polygonizer.
We rendered it using Redshift and the average frame time was about 2.8
Very nicely done. Redshift is proving to be a very solid renderer.
From: Emilio Hernandez [emi...@e-roja.com]
Sent: 03 January 2014 07:34 PM
To: softimage@listproc.autodesk.com
Subject: Softimage, Lagoa and Redshift
Hello list I want to share this two shots that
Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating
a beer can innovation to enable faster drinking?
On 1/3/2014 11:34 AM, Emilio Hernandez wrote:
Hello list I want to share this two shots that we just delivered for a
TVC.
They were entirely produced in Softimage.
For the
Thank you guys. Yes I believe Redshift is a solid one and a winner. It's
integration with Softimage is just if it was there from the beggining.
The demo is to show the Coors "new double vent can", that provides a smooth
flow of the beer. I believe that you can also drink it faster ;)
2014/1/
I see there's bubbles in the flow, as you'd expect in beer. How did you
guys approach those?
Did you mark a few random particles from the sim to be "bubbles"? Or did
you emit new particles within the mesh? or it's a big comp cheat? :p
On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez wrote:
>
No, the bubbles were also generated inside the mesh. We made an ICE
compound that will keep the particles "bubbles" flowing inside the mesh.
The only comp done was against the background and the vapor.
We wanted to sim also the vapor using Exocortex, but we had a tight
schedule so we decided to a
Sweet! I am also a big fan of Redshift. The target price of Redshift looks
great too.
One pass is a nice achievement, but I am curious as to why you wouldn't
render
multi-pass (obscure 5th element reference) and have more control in the
final
composite.
Just curious. No negative comment about you
Nice work, Emilio! Redshift is a lot of fun to use, and I'm glad it's in
public beta now.
-Tim
On 1/3/2014 1:20 PM, Stephen Davidson wrote:
Sweet! I am also a big fan of Redshift. The target price of Redshift
looks great too.
One pass is a nice achievement, but I am curious as to why you
woul
Thanks a lot Tim!
Answering your question Stephen.
We were on a tight schedule and not much time to comp multipass. The
Redshift main pass came out so well and clean, that we decided to go with
it. We only had 1 day for rendering and comp the background with the vapor
and deliver. So the less
tight schedule...'nuff said. Thanks.
On Fri, Jan 3, 2014 at 3:05 PM, Emilio Hernandez wrote:
> Thanks a lot Tim!
>
> Answering your question Stephen.
>
> We were on a tight schedule and not much time to comp multipass. The
> Redshift main pass came out so well and clean, that we decided to go
That's a great shot. Looks really great Emilio :)
By the way, Redshift has upgraded to Beta status, and I haven't used it coz
I have no idea how to get beta license. Is it upgraded a lot? The reason I
stop using Redshift was because of ICE and Hair support though. Does
Redshift support it now?
Da
Thank you Daniel.
To get the beta license just go to your user profile. ICE is working for
instanced geometry. Hair and strands are coming up as well as volume
shaders as far as I know.
Some tests by Panos with hair in Softimage are there in the forum.
2014/1/3 Daniel Kim
> That's a great
day, January 3, 2014 7:35 PM
To: XSI Mailing List
Subject: Re: Softimage, Lagoa and Redshift
I see there's bubbles in the flow, as you'd expect in beer. How did you guys
approach those?
Did you mark a few random particles from the sim to be "bubbles"? Or did you
emit new
Nice pour!
On Fri, Jan 3, 2014 at 5:34 PM, Emilio Hernandez wrote:
> Hello list I want to share this two shots that we just delivered for a TVC.
>
> They were entirely produced in Softimage.
>
> For the fluid simulation we used Lagoa and the frost is ICE. The mesh was
> generated using EM Poly
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