Softimage, Lagoa and Redshift

2014-01-03 Thread Emilio Hernandez
Hello list I want to share this two shots that we just delivered for a TVC. They were entirely produced in Softimage. For the fluid simulation we used Lagoa and the frost is ICE. The mesh was generated using EM Polygonizer. We rendered it using Redshift and the average frame time was about 2.8

RE: Softimage, Lagoa and Redshift

2014-01-03 Thread Angus Davidson
Very nicely done. Redshift is proving to be a very solid renderer. From: Emilio Hernandez [emi...@e-roja.com] Sent: 03 January 2014 07:34 PM To: softimage@listproc.autodesk.com Subject: Softimage, Lagoa and Redshift Hello list I want to share this two shots that

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Ben Rogall
Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating a beer can innovation to enable faster drinking? On 1/3/2014 11:34 AM, Emilio Hernandez wrote: Hello list I want to share this two shots that we just delivered for a TVC. They were entirely produced in Softimage. For the

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Emilio Hernandez
Thank you guys. Yes I believe Redshift is a solid one and a winner. It's integration with Softimage is just if it was there from the beggining. The demo is to show the Coors "new double vent can", that provides a smooth flow of the beer. I believe that you can also drink it faster ;) 2014/1/

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Alan Fregtman
I see there's bubbles in the flow, as you'd expect in beer. How did you guys approach those? Did you mark a few random particles from the sim to be "bubbles"? Or did you emit new particles within the mesh? or it's a big comp cheat? :p On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez wrote: >

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Emilio Hernandez
No, the bubbles were also generated inside the mesh. We made an ICE compound that will keep the particles "bubbles" flowing inside the mesh. The only comp done was against the background and the vapor. We wanted to sim also the vapor using Exocortex, but we had a tight schedule so we decided to a

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Stephen Davidson
Sweet! I am also a big fan of Redshift. The target price of Redshift looks great too. One pass is a nice achievement, but I am curious as to why you wouldn't render multi-pass (obscure 5th element reference) and have more control in the final composite. Just curious. No negative comment about you

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Tim Crowson
Nice work, Emilio! Redshift is a lot of fun to use, and I'm glad it's in public beta now. -Tim On 1/3/2014 1:20 PM, Stephen Davidson wrote: Sweet! I am also a big fan of Redshift. The target price of Redshift looks great too. One pass is a nice achievement, but I am curious as to why you woul

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Emilio Hernandez
Thanks a lot Tim! Answering your question Stephen. We were on a tight schedule and not much time to comp multipass. The Redshift main pass came out so well and clean, that we decided to go with it. We only had 1 day for rendering and comp the background with the vapor and deliver. So the less

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Stephen Davidson
tight schedule...'nuff said. Thanks. On Fri, Jan 3, 2014 at 3:05 PM, Emilio Hernandez wrote: > Thanks a lot Tim! > > Answering your question Stephen. > > We were on a tight schedule and not much time to comp multipass. The > Redshift main pass came out so well and clean, that we decided to go

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Daniel Kim
That's a great shot. Looks really great Emilio :) By the way, Redshift has upgraded to Beta status, and I haven't used it coz I have no idea how to get beta license. Is it upgraded a lot? The reason I stop using Redshift was because of ICE and Hair support though. Does Redshift support it now? Da

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Emilio Hernandez
Thank you Daniel. To get the beta license just go to your user profile. ICE is working for instanced geometry. Hair and strands are coming up as well as volume shaders as far as I know. Some tests by Panos with hair in Softimage are there in the forum. 2014/1/3 Daniel Kim > That's a great

RE: Softimage, Lagoa and Redshift

2014-01-07 Thread Ola Madsen
day, January 3, 2014 7:35 PM To: XSI Mailing List Subject: Re: Softimage, Lagoa and Redshift I see there's bubbles in the flow, as you'd expect in beer. How did you guys approach those? Did you mark a few random particles from the sim to be "bubbles"? Or did you emit new

Re: Softimage, Lagoa and Redshift

2014-01-07 Thread Ciaran Moloney
Nice pour! On Fri, Jan 3, 2014 at 5:34 PM, Emilio Hernandez wrote: > Hello list I want to share this two shots that we just delivered for a TVC. > > They were entirely produced in Softimage. > > For the fluid simulation we used Lagoa and the frost is ICE. The mesh was > generated using EM Poly