Thanks for responding Chris.
Well, for most of the old school ones (apps) it'd be an impossible amount
of work to make it truly pervasive, but to be honest given the domain of
cheap-shot parallelism in apps like Soft or Maya just making thread safe
(or offering mechanisms to find thread safe
It's worth mentioning that Maya has been using Intel's Threading Building
Blocks library internally in addition to OpenMP.
Although it's not directly exposed through their API you could use the
library directly to write threaded code.
Unfortunately the vast majority of Maya API methods are still
Yeah, but I can't say I thought of that as much of a bonus since, if
anything, for a while it meant you had to use TBB too to avoid some issues
or a complete flattening of the threading, and the intel suit of tools
isn't exactly cheap for home work :)
My point for mentioning Maya though isn't
Heya all,
Has anybody, since the last thread quite a while ago, investigated thread
safety for concurrency in Soft?
Of course if I completely remove any data from Soft, work in isolation, and
then brutally dump it back in afterwards I expect things to work, but
that's seldom ideal, and even then
I have yet heard any update on this.
And I believe this would involve a lot of work for many DCCs.
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