Doh! Knew it was something simple...that seems to have done the trick!!
Thanks Oscar!
Kris
On Tue, Mar 24, 2015 at 10:48 AM, Oscar Juarez
wrote:
> Just a quick shot in the dark, constrain the lattice or parent to whatever
> is driving your head position, this will offset the lattice deformation
Just a quick shot in the dark, constrain the lattice or parent to whatever
is driving your head position, this will offset the lattice deformations to
be relative to the head even if your lattice is being deformed too.
On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel wrote:
> Rigging question...have
Rigging question...have a cartoony character and giving him the ability to
have his eye stretch if you pull his eyelid/brow area up or down. It
working great and looks nice..until I rotate the head and I get a double
deform thing going on. I've tried changing the order of operators but
nothing work
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