t; by masking out the bits you need. save. assign to new material.
>> double check for obsolete uv sets and clusters.
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>>
>>
>> On 01.04.2013 06:17, carl callewaert wrote:
>>
>>> Bu
Reply-To: mailto:softimage@listproc.autodesk.com>>
Date: Monday, 1 April, 2013 12:04 AM
To: mailto:softimage@listproc.autodesk.com>>
Subject: Re: creating atlas textures
Maybe you want to MERGE the objects. It will create 1 object.
It w
gt;
>
> tim
>
>
>
>
>
> On 01.04.2013 06:17, carl callewaert wrote:
>
>> But that does not create 1 texture that is an atlas texture of the 3
>> separate texture.
>> Merging create 3 cluster with 3 material with each their own texture. This
>> is supe
From: Luca
Reply-To:
Date: Monday, 1 April, 2013 12:04 AM
To:
Subject: Re: creating atlas textures
Maybe you want to MERGE the objects. It will create 1 object. It will be
considered as a unique object. So normally one knows when to use Merge.
- Select the 3 objects.
- (MODEL module
“ 0.25- “ to offset to one corner. Do this for U and V for
each UV layout – and you end up with the unwrapped UV’s you had, and now they
can share a single texture.
From: carl callewaert
Sent: Monday, April 01, 2013 4:02 AM
To: softimage@listproc.autodesk.com
Subject: creating atlas
What if he wants more
control over each object, merging would mean if he wants to change the
color of an object he has to select all the polygons then apply a new
material.
Christopher
Written by a Bird Friend, who cousin is the Birds second child, who then
had a another bird child who is from
s super bad for drawcalls in a game engine.
>>
>> c
>>
>> From: Luca
>> Reply-To:
>> Date: Monday, 1 April, 2013 12:04 AM
>> To:
>> Subject: Re: creating atlas textures
>>
>> Maybe you want to MERGE the objects. It will create 1 object. I
re. This
> is super bad for drawcalls in a game engine.
>
> c
>
> From: Luca
> Reply-To:
> Date: Monday, 1 April, 2013 12:04 AM
> To:
> Subject: Re: creating atlas textures
>
> Maybe you want to MERGE the objects. It will create 1 object. It will be
> consi
: creating atlas textures
Maybe you want to MERGE the objects. It will create 1 object. It will be
considered as a unique object. So normally one knows when to use Merge.
- Select the 3 objects.
- (MODEL module) > (Create) Poly.Mesh > Merge.
Then follow the options.
2013/4/1 Chris
Maybe you want to MERGE the objects. It will create 1 object. It will be
considered as a unique object. So normally one knows when to use Merge.
- Select the 3 objects.
- (MODEL module) > (Create) Poly.Mesh > Merge.
Then follow the options.
2013/4/1 Christopher
> Make one object a parent
Make one object a parent
and the other the children, then branch select and apply the material, I
hope I'm right off the top of my head ? :)
Christopher
carl callewaert
Sunday, March 31,
2013 10:02 PM
In my scene are 3 object
with each a texture and each their UV. Is
t
In my scene are 3 object with each a texture and each their UV.
Is there an easy way to create 1 material with the 3 texture
combined in 1 texture and 1 uv?
c
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