Re: [Soya-user] Mirrored shapes don't work?

2006-07-15 Thread Greg Ewing
Dunk Fordyce wrote: i dont think you can use the same display list for a mirrored object unless you specifiy that the vert order for faces is also flipped when drawing a mirrored instance. I think you could do that by setting the culling options before calling the display list, instead of putt

Re: [Soya-user] suggestion about raypicking

2006-07-15 Thread Greg Ewing
souvarine wrote: I suggest to make a category bitfield system as in ODE. Every object would have a 32 bit wide bitfield Why limit it to 32? This is Python, we have long integers... -- Greg ___ Soya-user mailing list Soya-user@gna.org https://mail.gn

[Soya-user] suggestion about raypicking

2006-07-15 Thread souvarine
I think the Soya CoordSyst solid property is rather complicated to use. I often need an object to be sometime solid and sometime non solid depending on what I want to test. For example my character must be non solid for the traveling camera to work, but it must be solid to allow some others objets

Re: [Soya-user] sdlconst

2006-07-15 Thread Jiba
On Thu, 13 Jul 2006 12:20:48 +0200 Jan Filip Tristan <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 28. Juni 2006 17:54 schrieb Jan Filip Tristan: > > ok, problem away, but why can't I see my mousecursor ? Use the soya.cursor_set_visible(bool) function to hide/show the mouse cursor. Jiba _

[Soya-user] ODE - Worlds and Bodies

2006-07-15 Thread Greg Ewing
While you're reworking the ODE stuff, is there any chance of relaxing the restriction that an ode.Body be a direct child of an ode.World? From comments in the source, it seems that this restriction didn't exist once, but the relevant code is now commented out. I'm asking because I'd like to be a

Re: [Soya-user] Mirrored shapes don't work?

2006-07-15 Thread Dunk Fordyce
i dont think you can use the same display list for a mirrored object unless you specifiy that the vert order for faces is also flipped when drawing a mirrored instance. i also think you'll run into troubles with ode without two seperate shapes. On Friday 14 July 2006 05:23, Greg Ewing wrote: