Dunk Fordyce wrote:
i dont think you can use the same display list for a mirrored object unless you specifiy that the vert order for faces is also flipped when drawing a mirrored instance.

I think you could do that by setting the culling options
before calling the display list, instead of putting them
into the display list itself.

i also think you'll run into troubles with ode without two seperate shapes.

That might be so -- I don't know much about how ode
treats its triangle meshes.

--
Greg

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