Re: [Soya-user] Suggestion - Material inheritance

2006-07-16 Thread Greg Ewing
Jiba wrote: Hum... it's a bit more complex in Soya, because the order in which > the objects are rendered may not follow the scene tree. You'd only have to rely on the OpenGL state in the display list of a Shape. Then there are only two possibilities -- a given face specifies its own material

Re: [Soya-user] Suggestion - Material inheritance

2006-07-16 Thread Greg Ewing
Jiba wrote: However, i think the new deforming system (again :-) can be easily extended to do that ; something like a MaterialSwitcherDeform. Instead of just "one-material inheritance", i'm thinking rather to a dictionary mapping old materials to the new ones, which would allow to change several

Re: [Soya-user] Introducing the "Yet-in", the (yet-in)complete guide to soya 3D

2006-07-16 Thread Greg Ewing
Jiba wrote: > Someone else wrote: > I have to make is that the UML diagram looks extremely blocky, at > least on my machine. It seems very depending of the program you use for viewing the PDF. It looks nice for me in Preview on MacOSX, except that the attribute descriptions are too wide for

Re: [Soya-user] Soya 0.12rc1

2006-07-16 Thread Thomas Paviot
Jiba a écrit : Hi all, The first RC for Soya 0.12 is available. Here is the Change Log: * Massive renaming (backward compatibility is maintained through aliases): Idler -> MainLoop Shape -> Model Cal3dShape -> AnimatedModel Shapifier -> ModelBuilder

Re: [Soya-user] Re: Compiled on windows - material layers crash.

2006-07-16 Thread Thomas Paviot
snaipperi a écrit : On 7/8/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: I think you should try to replace "terrain_drawColor" by "glColor4fv", "terrain_disableColor" by "noop" and "terrain_enableColor" by "noop"; these aliases were created for a workaround for a bug in some (linux) 3D dri

Re: [Soya-user] New sound API

2006-07-16 Thread Thomas Paviot
Jiba a écrit : I tried to compile your new sound api but iget an error. It seems 2 files have not been added/committed in svn repository : config.pyx and config.pxd. These 2 files are normally created by setup.py ; their content depend on the configuration (e.g. sound support enabled or

Re: [Soya-user] suggestion about raypicking

2006-07-16 Thread Jiba
> I suggest to make a category bitfield system as in ODE. Every object > would have a 32 bit wide bitfield identifying witch categories it > belong. The world.RaypickContext method would have an optional parameter > telling witch categories it should care about. > > I also think it would be useful

Re: [Soya-user] Suggestion - Material inheritance

2006-07-16 Thread Jiba
> It seems like this should be fairly straightforward > to implement, by making use of OpenGL's ability > to push and pop various parts of its state. > Whenever you encounter an object with a material, > push the current state of the relevant OpenGL > variables, set them up for the new material, >

Re: [Soya-user] Mirrored shapes don't work?

2006-07-16 Thread Jiba
On Sat, 15 Jul 2006 09:20:30 +0100 Dunk Fordyce <[EMAIL PROTECTED]> wrote: > i dont think you can use the same display list for a mirrored object unless > you specifiy that the vert order for faces is also flipped when drawing a > mirrored instance. It is do-able with glFrontFace. > i also thi

Re: [Soya-user] Introducing the "Yet-in", the (yet-in)complete guide to soya 3D

2006-07-16 Thread Jiba
> Wow, looks great! I haven't actually tried going through it, and the only > comment I have to make is that the UML diagram looks extremely blocky, at > least on my machine. It seems very depending of the program you use for viewing the PDF. The original format is vectorial (EPS), so I don't

Re: [Soya-user] suggestion about raypicking

2006-07-16 Thread EdB
> Why limit it to 32? This is Python, we have > long integers... it's an ode limit pgphgp3VT8gsD.pgp Description: PGP signature ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user