Jiba wrote:
Many Soya objects were having weird names; they have been renamed to more
comprehensive names
^
You probably mean "comprehensible" (understandable).
"Comprehensive" means something different (complete,
all-inclusive).
--
Greg
My rayicking category patch is aviable here
http://aliasrobotique.org/~souvarine/raypicking_category_1.diff
Took me quite a while to make it but, at least, I have learned a lot
about soya's internals :)
Here is how it work :
Every object deriving from CoordSyst (world, body, terrain...) now have
On Wed, 19 Jul 2006 17:12:45 +0200
marco <[EMAIL PROTECTED]> wrote:
> Hi everobody! To improve start-up performance, I wish to load a saved
> (working) soya.Land object using Pickle (or cPickle, it has the same
> behaviour).
>
> Loading is ok, the object is formally integer (with all its attrib
Hi all,
Soya 0.12 is out !
There is many new features and bugfix, see the complete changelog below. Many
Soya objects were having weird names; they have been renamed to more
comprehensive names (however, backward-compatibility is fully ensured).
Download Soya 0.12:
http://download.gna.org/soya
Hi everobody! To improve start-up performance, I wish to load a saved
(working) soya.Land object using Pickle (or cPickle, it has the same
behaviour).
Loading is ok, the object is formally integer (with all its attributes
and heights) but... terrain is not displayed! While ambient light is ok,