Re: [Soya-user] BSP-World and multitexturing questions

2006-10-22 Thread Jiba
> So, first question (noob question, sorry). Are lightmaps still usefull > with today's computers and graphic cards ? BSP is a rather old > technologie, maybe lightmaps are obsolet. If so I should drop them and > use something else instead (but what ?). I think it's still usefull today ? > Second

[Soya-user] BSP-World and multitexturing questions

2006-09-28 Thread souvarine
Hi everyone ! I have started working (slowly) on a BSPWorld class for Soya. It will be able to import quake 3 and HalfLife BSP maps and render them in Soya. It will also optimise the rendering speed by using a fast visibility determination algorithme. Now I have a quiet good view of how I'm going