> So, first question (noob question, sorry). Are lightmaps still usefull
> with today's computers and graphic cards ? BSP is a rather old
> technologie, maybe lightmaps are obsolet. If so I should drop them and
> use something else instead (but what ?).
I think it's still usefull today ?
> Second
Hi everyone !
I have started working (slowly) on a BSPWorld class for Soya. It will be
able to import quake 3 and HalfLife BSP maps and render them in Soya. It
will also optimise the rendering speed by using a fast visibility
determination algorithme.
Now I have a quiet good view of how I'm going