On Sun, 06 Aug 2006 14:48:47 +0200
souvarine <[EMAIL PROTECTED]> wrote:
> The test on the server didn't work perfectly for me :(
> Connection was OK, initialization was fast.
> The only problem I had was the control of the character. Sometimes when
> I pressed a key my character didn't executed th
The test on the server didn't work perfectly for me :(
Connection was OK, initialization was fast.
The only problem I had was the control of the character. Sometimes when
I pressed a key my character didn't executed the action or when I stop
pressing a key the character didn't stop executing the ac
On Sun, 6 Aug 2006 00:36:18 -0700
Pgugged <[EMAIL PROTECTED]> wrote:
> I've connected today to the server, it took a while to initialize the level,
> like 2 minutes or so, and when the level loaded, the client freezed or
> something. I tried two times to connect to it but the same, the client just
On Sat, 05 Aug 2006 16:50:31 +0200
souvarine <[EMAIL PROTECTED]> wrote:
> I have just installed the SVN version.
> I had some minor problems, I had to remove the previous tofu version by
> hand before installing the new one and then I had to make a symlink from
> tofu to tofu_udp.
>
> It work fin
I've connected today to the server, it took a while to initialize the level, like 2 minutes or so, and when the level loaded, the client freezed or something. I tried two times to connect to it but the same, the client just freezed
On 8/3/06,
Jiba <[EMAIL PROTECTED]> wrote:
Hi all!
Here is coming
I have just installed the SVN version.
I had some minor problems, I had to remove the previous tofu version by
hand before installing the new one and then I had to make a symlink from
tofu to tofu_udp.
It work fine now but there is something strange : the terrain have
changed ! It is the same that
Happy to help! What time is that in the US Eastern Time (New York
City)?
On Thu, 2006-08-03 at 23:01 +0200, Jiba wrote:
> Hi all!
>
> Here is coming my new network engine Tofu! It is destined to Soya-based game,
> and relies on UDP. It uses several original technics like acknowledging
> packet
wow, I really want to see the results of the new tofu engine, I'm looking forward to it, so count me in ;)On 8/3/06, Jiba <
[EMAIL PROTECTED]> wrote:Hi all!Here is coming my new network engine Tofu! It is destined to Soya-based game, and relies on UDP. It uses several original technics like acknowl
Hi all!
Here is coming my new network engine Tofu! It is destined to Soya-based game,
and relies on UDP. It uses several original technics like acknowledging packet
and sending again non-acknowledged packets AFTER updating them, or the
existence of "inhibited states" inspired like in biological