ect3D
defaults to setting the floating-point unit to single-precision
round-to-nearest mode. Using this flag with the floating-point unit in
double-precision mode will reduce Direct3D performance.
Perhaps will save someones day or two..
On Thu, 26 Jul 2007 19:35:13 +0300, JJ <[EMAIL
p:except /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c
/ZI /TC .\sqlite\where.c
Hope anything usefull for you.
On Tue, 24 Jul 2007 23:49:28 +0300, Trevor Talbot <[EMAIL PROTECTED]> wrote:
> On 7/24/07, JJ <[EMAIL PROTECTED]> wrote:
>
> Would you be willing to
d msvc compiler and using trial intel compiler for now... No
problems on new compiler with calculations..
On Tue, 24 Jul 2007 02:13:46 +0300, Trevor Talbot <[EMAIL PROTECTED]> wrote:
> On 7/23/07, JJ <[EMAIL PROTECTED]> wrote:
>> Hi, I am having problems with my compiled s
Hi, I am having problems with my compiled sqlite (win32/vs2005). All was
working fine until I needed to use date/time functions, following sql always
returns same date/time (date part is correct only time was pointing to 18:00)
SELECT strftime( '%s', 'now')
After diging source code with debuger
I've found the answer to my earlier post.
In order to use SQLite with BCB3 Pro windows application you must
1) Uncheck "Use Dynamic RTL"
2) Uncheck "Build with run time Packages"
-- Forwarded message --
From: JJ Thymes <[EMAIL PROTECTED]>
Dat
mp;fcnt, &zErrMsg);
if (rc != SQLITE_OK) {
txtMessage->Text = zErrMsg;
sqlite3_free(zErrMsg);
} else {
txtMessage->Text = "Success!";
}//end if
sqlite3_free_table(result);
}
Error Message:
malformed database schema - near "BLE": syntax error
TIA,
JJ
6 matches
Mail list logo