[Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
Hello everyone, As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to sugargames. But the sugargames tells that pango font is not supported. So, what is the best way to get started with fonts in SugarGam

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Gonzalo Odiard
If you are not porting a existing olpcgames application, I suggest you use something else. You can use any of the html5 frameworks, or plain python/cairo stuff. sugargames de not have to much development, and pygame/gtk do not work really well together. Gonzalo On Tue, Sep 24, 2013 at 11:16 AM,

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
Thank you very much. I'll try with Python/Cairo/Gtk3. 2013/9/24 Gonzalo Odiard > If you are not porting a existing olpcgames application, > I suggest you use something else. > You can use any of the html5 frameworks, or plain python/cairo stuff. > sugargames de not have to much development, >

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
CC: sugar-devel@lists.sugarlabs.org Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? Thank you very much. I'll try with Python/Cairo/Gtk3. 2013/9/24 Gonzalo Odiard If you are not porting a existing olpcgames application,I suggest you use something else. You can use any of the

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Manuel Quiñones
2013/9/24 Alan Jhonn Aguiar Schwyn : > Hi, > > You only will make a GTK3 version? > The latest sugar (0.100) is not used in any deployment: > in all countries we have Sugar 0.94 or less. > > Would be good have a GTK2 version of that activity. We, sugar dev community, recommend using GTK3 or web te

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
> Date: Tue, 24 Sep 2013 13:50:42 -0300 > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > From: ma...@laptop.org > To: alan...@hotmail.com > CC: laurent.bern...@gmail.com; gonz...@laptop.org; > sugar-devel@lists.sugarlabs.org > > 2013/9/24 Alan Jhonn Aguiar Schw

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Gonzalo Odiard
> Deployments using old Sugar releases, they are missing a lot of > > features, bug fixes and translations. But of course they will have > > reasons. > > One reason can be the stability. For example: Ceibal have problems with > latest > Dextrose 4 (Sugar 0.98). > > While I understand your point,

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
-- > Date: Tue, 24 Sep 2013 16:45:13 +0200 > From: laurent.bern...@gmail.com > To: gonz...@laptop.org > CC: sugar-devel@lists.sugarlabs.org > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > Thank you very much. > > I'll try with Python/Cairo/Gtk3. > > >

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
>While I understand your point, is a chicken and egg problem, >few users, few testing, low stability. Yes, it's a dichotomy. >The developer community can break that, no the deployments. Yes, but if you depend of the deployment apply your improves..it's difficult. >If you are making a activity to u

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
z...@laptop.org; sugar-devel@lists.sugarlabs.org Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? Hello In fact I am developping against GTK3 because I have the latest sugar-build, which holds the 0.100 version. Otherwise, I can download the 0.94 or some versions under in SugarOnAStick fo

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
;t know wich type of activity you want to do. It's a game? > > -- > Date: Tue, 24 Sep 2013 19:21:17 +0200 > From: laurent.bern...@gmail.com > To: alan...@hotmail.com > CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org > Subject: Re: [Sugar-

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
know wich type of activity you want to do. It's a game? >> >> -- >> Date: Tue, 24 Sep 2013 19:21:17 +0200 >> From: laurent.bern...@gmail.com >> To: alan...@hotmail.com >> CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org >> Su

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Gonzalo Odiard
me ? (developping in GTK2, GTK3, and/or web >> activity) >> >> I don't know wich type of activity you want to do. It's a game? >> >> -- >> Date: Tue, 24 Sep 2013 19:21:17 +0200 >> From: laurent.bern...@gmail.com >>

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
t; >>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web >>> activity) >>> >>> I don't know wich type of activity you want to do. It's a game? >>> >>> -- >>> Date

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Gonzalo Odiard
in the system >>>> and run a gtk2 or gtk3 activity. But that needs extra work to update >>>> both "branchs". >>>> >>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web >>>> activity) >>>> >>>> I don&#x

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
GTK3 version and I translate to GTK2 :-) Regards! Alan Date: Tue, 24 Sep 2013 14:56:31 -0300 Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? From: gonz...@laptop.org To: laurent.bern...@gmail.com CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org No problem.In fact, tusmath is a c game

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
don't like. Now with the broot system, it's a bit complicated. >>>>> But "is what you get". >>>>> >>>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two >>>>> different >>>>> activities. There are ways in

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread laurent bernabe
; You must make another few of changes. I use the default font, for example. > > If you want, you can do the GTK3 version and I translate to GTK2 :-) > > Regards! > > Alan > > -- > Date: Tue, 24 Sep 2013 14:56:31 -0300 > Subject: Re: [S

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-24 Thread Alan Jhonn Aguiar Schwyn
fonts = pygame.font.get_fonts() Or load a specific font: font = pygame.font.Font("path/to/the/font/my_font.ttf", 30) Regards! Alan Date: Tue, 24 Sep 2013 20:32:27 +0200 Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? From: laurent.bern...@gmail.com To: alan...@hotmail.com CC: gonz...@laptop.o

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
> > Regards! > > Alan > > -------------- > Date: Tue, 24 Sep 2013 20:32:27 +0200 > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > From: laurent.bern...@gmail.com > To: alan...@hotmail.com > CC: gonz...@laptop.org; sugar-devel@lists.sugarlab

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
gt;> >> If you want to see all fonts: >> >> all_fonts = pygame.font.get_fonts() >> >> Or load a specific font: >> >> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30) >> >> Regards! >> >> Alan >> >>

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Alan Jhonn Aguiar Schwyn
use PyGame directly, but when activity loads, it open another window andyou not have the sugar toolbars. And yes.. Pygame is the better python game library! Regards! Alan Date: Wed, 25 Sep 2013 13:23:07 +0200 Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? From: laurent.bern...@gmail.co

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Manuel Quiñones
2013/9/25 Alan Jhonn Aguiar Schwyn : > SugarGames is a "bit" deprecated but works. There are a lot of activities > that uses it. > In my case, all my activities (except one) uses SugarGames library. Yes, I agree, It works and at the end, it all depends on the audience you are targetting. -- ..

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Daniel Narvaez
). >>> >>> If you want to see all fonts: >>> >>> all_fonts = pygame.font.get_fonts() >>> >>> Or load a specific font: >>> >>> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30) >>> >>> Regards! >>> >>>

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
en activity loads, it open another >> window and >> you not have the sugar toolbars. >> >> And yes.. Pygame is the better python game library! >> >> Regards! >> >> Alan >> >> -- >> Date: Wed, 25 Sep

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
(I don't know the name). >>>> >>>> If you want to see all fonts: >>>> >>>> all_fonts = pygame.font.get_fonts() >>>> >>>> Or load a specific font: >>>> >>>> font = pygame.font.Font("path/to/the/fon

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
gt; > And yes.. Pygame is the better python game library! > > Regards! > > Alan > > ---------- > Date: Wed, 25 Sep 2013 13:23:07 +0200 > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > From: laurent.bern...@gmail.com > To: alan...@hotmail.com &

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
; >>>>> If you add a mode similar to tuxmath, >>>>> may be we can kill that game finally...... >>>>> >>>>> While the pedagogy of tuxmath is not the best, >>>>> every deployment ask for it >>>>> >>>>>

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Daniel Narvaez
>> >>>>>> Copy the patch to your GIT folder and do: >>>>>> >>>>>> git apply 0001-.... >>>>>> >>>>>> After, if you like the changes, can commit them. >>>>>> >>>>>> In Pygame, when you do: >>>>>> &g

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Daniel Narvaez
On 25 September 2013 18:53, laurent bernabe wrote: > I thought about translating my application into a Sugar Web applications, > but : > >- I don't know well sugar web library (sorry, I went to the developper >page, looking at sources : >http://developer.sugarlabs.org/sugar-web/README.

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
013/9/25 laurent bernabe >>>>> >>>>>> Thank you very much : I'll apply those changes today. >>>>>> >>>>>> >>>>>> 2013/9/25 Alan Jhonn Aguiar Schwyn >>>>>> >>>>>>> Copy the pa

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Daniel Narvaez
On 25 September 2013 19:13, laurent bernabe wrote: > Ok. First I try to finish the SugarGame version (and as it is a very basic > application, it must not be hard) : then after having intertionalized, > integrated with the toolbar ... > Maybe I will try to write it in HTML5 activity : at least for

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
2013/9/25 Daniel Narvaez > > > That would be awesome, please reach out to the list if you run into any > issue! > Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at activity_custom.js, it does not seems to me that there is any difficult point, at least for a basic activity li

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Alan Jhonn Aguiar Schwyn
A new patch based on your latest commit.Now will must work. Date: Wed, 25 Sep 2013 19:28:11 +0200 From: laurent.bern...@gmail.com To: dwnarv...@gmail.com CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org; gonz...@laptop.org Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? 2013/9

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
an...@hotmail.com; sugar-devel@lists.sugarlabs.org; > gonz...@laptop.org > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > > > > 2013/9/25 Daniel Narvaez > > > That would be awesome, please reach out to the list if you run into any > issue! > > > Ok

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread Manuel Quiñones
2013/9/25 Daniel Narvaez : > Personally I wouldn't use gtk to write a game. As far as I know, a 2d > drawing API (cairo) is pretty much all you are going to get from it. > > I would either keep using pygame, which doesn't integrate very well with gtk > (and hence sugar), but it works in the end. >

Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

2013-09-25 Thread laurent bernabe
Thank you very much. Maybe I can try developping the html activity version of my nearly finished application HitTheBalls (there are little stuffs to add like setting up some games levels, a main screen, and i18n) - renaming it to HitTheBallsWeb - and adding it as a branch of my repository HitTheB