Re: [sumo-user] Randomness of vehicles types, 3D coordinates of the network

2018-08-14 Thread Timothée Corsini
? Regards, Timothée Le mar. 7 août 2018 à 14:10, Jakob Erdmann a écrit : > 1) yes. you need to use sumolib to get the 3d coordinates. > 2) see > http://sumo.dlr.de/wiki/Definition_of_Vehicles,_Vehicle_Types,_and_Routes#Using_existing_types > > regards, > Jakob > > 2018-08-

[sumo-user] Fully Controlled Vehicle

2018-07-11 Thread Timothée Corsini via sumo-user
Hi ! I am currently using SUMO with another software by using the TraCIAPI in C++. I managed to represent SUMO vehicles in the other software but now I would like to represent the vehicles from the software in SUMO. However, I do not want these vehicles to move or change their orientation unless

[sumo-user] Fwd: Fully Controlled Vehicle

2018-07-11 Thread Timothée Corsini via sumo-user
moveToXY for the remote-controlled vehicles in every > simulation step, then sumo will not teleport/remove them but still > recognize them as obstacles. > > regards, > Jakob > > 2018-07-11 13:05 GMT+02:00 Timothée Corsini via sumo-user < > sumo-u...@lists.sourceforge.net>: >

[sumo-user] Randomness of vehicles types, 3D coordinates of the network

2018-08-03 Thread Timothée Corsini via sumo-user
Hello, I am currently working on importing a sumo simulation into a 3D environment by using TraciAPi. In order to create the TrafficLights, I would like to get the 3D coordinates of the node and the lanes concerned. However, TraciApi gives 2D position for objects different from vehicles. Do I have