Re: [Sursound] "Spatial Workstation" for 360? (VR) audio mixing/edition

2015-10-27 Thread Dave Hunt
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Re: [Sursound] "Spatial Workstation" for 360? (VR) audio mixing/edition

2015-10-27 Thread David McGriffy
VR headset head-tracking >>> information. >>> >> >> >> See "Workflow" picture... >> >> >> The API is designed to provide an interface for developers to deliver >>> accurate and compelling spatial audio, that is - audio which recr

[Sursound] Integrex decoder

2015-10-27 Thread Dave Malham
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Re: [Sursound] "Spatial Workstation" for 360? (VR) audio mixing/edition

2015-10-27 Thread Spencer Russell
> On Oct 27, 2015, at 10:50 AM, David McGriffy wrote: > > I've downloaded Unity and 3Dception's existing stuff to play with and my > first comments are: Unity is fun! Everyone I know that has tried it thinks > it's a great environment to work in. And 3Dception is well integrated into > the Uni

Re: [Sursound] Integrex decoder

2015-10-27 Thread tryphon
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Re: [Sursound] Integrex decoder

2015-10-27 Thread Dave Malham
ow, Department of Music > The University of York > York YO10 5DD > UK > > 'Ambisonics - Component Imaging for Audio' > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursoun

Re: [Sursound] Browsers that play surround sound under HTML5.

2015-10-27 Thread Marc Lavallée
Hi Augustime. Browsers that are able to play multichannel streams can have their output downmixed by the OS. So, yes, Chrome can play surround streams without downmixing, but we cannot assume that target audiences can always setup their systems properly. As for Android, phones are (mostly) limite

Re: [Sursound] Integrex decoder

2015-10-27 Thread tryphon
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Re: [Sursound] Integrex decoder

2015-10-27 Thread tryphon
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