There's a conditional compilation constant named TEST in SVG#'s
source code, I think if you build the project without it you won't
need to reference nunit.framework.dll, otherwise you will.
Regards,
/FC
> thank for your reply. But are you sure I need to include
nunit.framework.dll in my pr
Hi FC,
thank for your reply. But are you sure I need to include nunit.framework.dll in
my project since I am not using nunit to do the unit testing?
PinYiow
scasquiov <[EMAIL PROTECTED]> wrote:
Hi,
You need to reference the following dlls:
SharpVectorBindings.dll
SharpVectorC
Hi,
You need to reference the following dlls:
SharpVectorBindings.dll
SharpVectorCss.dll
SharpVectorDom.dll
SharpVectorObjectModel.dll
SharpVectorRenderingEngine.dll
SharpVectorScripting.dll
SharpVectorXml.dll
SharpZipLib.dll
> > Thanks for the reply. I will probably need to use the transform
> > functions but not just yet. Meanwhile, rendering was taking to
> > long so I made a little digging :) ended up making a minor change
> > with a performance gain of at least 500% in rendering my test
> > SVG :) It would
Jeff,
I am using SharpVectorGraphics in my project. But I don't know how to use it to
display an SVG file in my project. May I know which library should I include in
the references of my project and which Windows Component (control) must I add
in to display the SVG image.
PinYiow
Jeff Raf
> Thanks for the reply. I will probably need to use the transform
> functions but not just yet. Meanwhile, rendering was taking to long so
> I made a little digging :) ended up making a minor change with a
> performance gain of at least 500% in rendering my test SVG :) It
> would be great if y
Jeff,
Thanks for the reply. I will probably need to use the transform
functions but not just yet. Meanwhile, rendering was taking to long so
I made a little digging :) ended up making a minor change with a
performance gain of at least 500% in rendering my test SVG :) It
would be great if y
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