[svg-developers] Re: SVG#, examples and interactivity

2005-02-06 Thread scasquiov
Thanks for the reply. I will probably need to use the transform functions but not just yet. Meanwhile, rendering was taking to long so I made a little digging :) ended up making a minor change with a performance gain of at least 500% in rendering my test SVG :) It would be great

[svg-developers] Re: SVG#, examples and interactivity

2005-02-06 Thread scasquiov
Hi, You need to reference the following dlls: SharpVectorBindings.dll SharpVectorCss.dll SharpVectorDom.dll SharpVectorObjectModel.dll SharpVectorRenderingEngine.dll SharpVectorScripting.dll SharpVectorXml.dll SharpZipLib.dll

[svg-developers] Re: SVG#, examples and interactivity

2005-02-06 Thread scasquiov
There's a conditional compilation constant named TEST in SVG#'s source code, I think if you build the project without it you won't need to reference nunit.framework.dll, otherwise you will. Regards, /FC thank for your reply. But are you sure I need to include nunit.framework.dll in my

Re: [svg-developers] Re: SVG#, examples and interactivity

2005-02-05 Thread Jeff Rafter
Thanks for the reply. I will probably need to use the transform functions but not just yet. Meanwhile, rendering was taking to long so I made a little digging :) ended up making a minor change with a performance gain of at least 500% in rendering my test SVG :) It would be great if you

Re: [svg-developers] Re: SVG#, examples and interactivity

2005-02-05 Thread alvin w
Jeff, I am using SharpVectorGraphics in my project. But I don't know how to use it to display an SVG file in my project. May I know which library should I include in the references of my project and which Windows Component (control) must I add in to display the SVG image. PinYiow Jeff