RE: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Stephen Emond
The Ultima RPG pen paper project would have used simplified versions of the algorithms used for combat and spell resolution in the Ultima V. It was intended to sell in the same sized box as the computer series and had a projected price of $30. A lot of work was done on the project, but

[SWCollect] Got disk 6, thanks EOM

2004-03-20 Thread AvatarTom
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U4 Part II was Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Edward Franks
On Mar 20, 2004, at 4:05 AM, Stephen Emond wrote: [Snip] Do you know anything more about Ultima IV Part II? If you have the article Id love to read it. Subtitled: The Avatar Kicks Back and Has A Cold One? ;-) -- Edward Franks

Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Edward Franks
On Mar 20, 2004, at 3:25 AM, John Romero wrote: Another funny thing about that little Ultima article was the talk about Ultima V shipping in September. Heh. At Applefest 87 the big posters said Arriving October 31st: Ultima V: Warriors of Destiny. The game didnt ship until March 31, 1987.

RE: [SWCollect] PhillyClassic

2004-03-20 Thread Stuart Feldhamer
To tell you the truth, I was not so impressed last year. The software collector's meeting was awesome, but the rest was sort of blah. In the absence of the software collectors, I see no reason to go. Stuart -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Saturday,

[SWCollect] Sam Max II

2004-03-20 Thread Dan Chisarick
Appears to have been shelved: http://lucasarts.com/press/releases/85.html An appeal from the masses for reconsideration: http://www.petitiononline.com/LACOSAM/ Sigh. OK everyone, back to your 3D shooters and RTS eye candy...

Re: [SWCollect] PhillyClassic

2004-03-20 Thread Dan Chisarick
I went for all of an hour. If you're into console games, specifically the 2600, its a blast. Lots more custom 2600 games (I love how perfectly they reproduce the style of the original game's artwork and manuals, etc.) A surprising amount of material (hardware, software and manuals) for creating

Re: [SWCollect] Sam Max II

2004-03-20 Thread Jim Leonard
I signed it (I'm signature #20002 ;-) and I suggest we all do the same and spread the word. My children's names are Sam and Max, and I'm not so sure that's a coincidence! ;-D With over 20,000 signatures already, surely that would show a business case? Hugh, comments? Dan Chisarick wrote:

Re: [SWCollect] PhillyClassic

2004-03-20 Thread Jim Leonard
From what I experienced of CGExpo, I'd recommend it highly. It was nowhere near software-based (mostly carts and standalones) but it was incredibly fun and had a lot of talent (Noland Bushnell, Intellivision team (Blue Sky Rangers), Activision programmers, etc. were speakers. Stuart Feldhamer

Re: [SWCollect] PhillyClassic

2004-03-20 Thread Jim Leonard
Dan Chisarick wrote: Howard Scott Warshaw was there (wrote Yar's Revenge, Raiders of the Lost Ark, and E.T. I think) Nice to see a classic developer trek all the way over from CA. He was cool. I bought a copy of Once Upon Atari from him and he autographed it for me. -- Jim Leonard ([EMAIL

Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Jim Leonard
Stephane Racle wrote: Funny you mention that. That's what I tried to use yesterday when I put up the excerpt from CGF #1. It did a reasonable job (actually, an excellent job), for anything with a light background. The problem was with text areas with darker backgrounds (for example, the

RE: [SWCollect] Sam Max II

2004-03-20 Thread Hugh Falk
Well it certainly couldn't hurt to have as many signatures as possible. However, based on the wording of the press release, it's unlikely to be an emotional decision, and I'm guessing we won't get around 500,000 + signatures to guarantee profit. The decision will likely be based on the ability to

Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Stephane Racle
I'll try and find it although I'm having a hard time remembering where I saw it. Probably CGW, but it could be any of about 15 issues. Stephen Emond wrote: The Ultima RPG pen paper project would have used simplified versions of the algorithms used for combat and