The Ultima RPG pen paper project would
have used simplified versions of the algorithms used for combat and spell
resolution in the Ultima V. It was intended to sell in the same sized box as
the computer series and had a projected price of $30. A lot of work was done on
the project, but
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On Mar 20, 2004, at 4:05 AM, Stephen Emond wrote:
[Snip]
Do you know anything more about Ultima IV Part II? If you have the
article Id love to read it.
Subtitled: The Avatar Kicks Back and Has A Cold One? ;-)
--
Edward Franks
On Mar 20, 2004, at 3:25 AM, John Romero wrote:
Another funny thing about that little Ultima article was the talk
about Ultima V shipping in September. Heh. At Applefest 87 the big
posters said Arriving October 31st: Ultima V: Warriors of Destiny.
The game didnt ship until March 31, 1987.
To tell you the truth, I was not so impressed last year. The software
collector's meeting was awesome, but the rest was sort of blah. In the
absence of the software collectors, I see no reason to go.
Stuart
-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Saturday,
Appears to have been shelved:
http://lucasarts.com/press/releases/85.html
An appeal from the masses for reconsideration:
http://www.petitiononline.com/LACOSAM/
Sigh. OK everyone, back to your 3D shooters and RTS eye candy...
I went for all of an hour. If you're into console games, specifically the 2600, its a blast. Lots more custom 2600 games (I love how perfectly they reproduce the style of the original game's artwork and manuals, etc.) A surprising amount of material (hardware, software and manuals) for creating
I signed it (I'm signature #20002 ;-) and I suggest we all do the same and
spread the word. My children's names are Sam and Max, and I'm not so sure
that's a coincidence! ;-D
With over 20,000 signatures already, surely that would show a business case?
Hugh, comments?
Dan Chisarick wrote:
From what I experienced of CGExpo, I'd recommend it highly. It was nowhere
near software-based (mostly carts and standalones) but it was incredibly fun
and had a lot of talent (Noland Bushnell, Intellivision team (Blue Sky
Rangers), Activision programmers, etc. were speakers.
Stuart Feldhamer
Dan Chisarick wrote:
Howard Scott Warshaw was there (wrote Yar's Revenge, Raiders of the Lost
Ark, and E.T. I think) Nice to see a classic developer trek all the way
over from CA.
He was cool. I bought a copy of Once Upon Atari from him and he autographed
it for me.
--
Jim Leonard ([EMAIL
Stephane Racle wrote:
Funny you mention that. That's what I tried to use yesterday when I put
up the excerpt from CGF #1. It did a reasonable job (actually, an
excellent job), for anything with a light background. The problem was
with text areas with darker backgrounds (for example, the
Well it certainly couldn't hurt to have as many signatures as possible.
However, based on the wording of the press release, it's unlikely to be an
emotional decision, and I'm guessing we won't get around 500,000 +
signatures to guarantee profit. The decision will likely be based on the
ability to
I'll try and find it although I'm having a hard time remembering where
I saw it. Probably CGW, but it could be any of about 15 issues.
Stephen Emond wrote:
The Ultima RPG
pen paper project would
have used simplified versions of the algorithms used for combat and
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