Re: [swfmill] Buttons with swfmill?

2006-03-12 Thread jim
You don't need a button in the library all you need is a movieclip that you then set an onRelease handler to this turns any movie clip into a button. You can make one just by using the drawing api (in Actionscript) like I said that can change its properties on mouse over too. So if you draw a coupl

Re: [swfmill] Buttons with swfmill?

2006-03-12 Thread Marc Reichelt
Hi @all, > It would be easier to attach a button with actionscript from the library, or > even draw one using the drawing api. There are a lot of examples around on > how to do this. To attach a button with ActionScript from the library you must have a library that already contains this button. A

Re: [swfmill] Buttons with swfmill?

2006-03-12 Thread jim
It would be easier to attach a button with actionscript from the library, or even draw one using the drawing api. There are a lot of examples around on how to do this. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Reichelt Sent: 11 March 2006 1