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Sent: 12 March 2006 18:42
To: swfmill@osflash.org
Subject: Re: [swfmill] Buttons with swfmill?
Hi @all,
> It would be easier to attach a button with actionscript from the library,
or
> even draw one using the drawing api. There are a lot of examples around on
> how to do this.
To att
Hi @all,
> It would be easier to attach a button with actionscript from the library, or
> even draw one using the drawing api. There are a lot of examples around on
> how to do this.
To attach a button with ActionScript from the library you must have a
library that already contains this button. A
17:19
To: swfmill@osflash.org
Subject: [swfmill] Buttons with swfmill?
Hi there!
I'm a young student from Germany. In my freetime I wrote a (very) small
flashfilm, called "Easy Musicplayer For Flash" (EMFF).
Until now I always used Macromedia Flash MX to create my flash movies,
but
Marc Reichelt a écrit :
>Hi there!
>
>I'm a young student from Germany. In my freetime I wrote a (very) small
>flashfilm, called "Easy Musicplayer For Flash" (EMFF).
>Until now I always used Macromedia Flash MX to create my flash movies,
>but I'm using Linux as main operating system since 2001 - a
hi Marc,
i know this is a bit confusing, but there are two swfml dialects,
swfml-s and swfml-ll. the document you found refers to swfml-ll ("low
level"), which basically is an xml representation of the SWF file
format -- i.e., not really what you want to work with, if you don't
plan to use swfmill
Hi there!
I'm a young student from Germany. In my freetime I wrote a (very) small
flashfilm, called "Easy Musicplayer For Flash" (EMFF).
Until now I always used Macromedia Flash MX to create my flash movies,
but I'm using Linux as main operating system since 2001 - and that's why
I want to switch