For the past few days, lots of things I've changed haven't had their
tiles re-rendered, and I noticed that the servers are reporting very
high load and lots of dropped tiles:
http://munin.openstreetmap.org/renderd-week.html
Based on my (completely uneducated) reading of the graphs there, it
l
Hi Andrew,
Yes were are aware there is an issue. We haven't yet tracked down the issue.
We have been discussing it in #osm-dev on http://irc.openstreetmap.org today.
Kind regards,
Grant
Part of the OSM sysadmin
On 6 March 2015 at 15:20, Andrew Guertin wrote:
> For the past few days, lots of th
Jon Burgess tracked the issue down to a way node being dragged from
Japan to Brazil on the 3rd of this month, creating a very very long way
that increased the rendering time for a large number of tiles at high
zoom levels.
Simon
Am 07.03.2015 um 21:39 schrieb Grant Slater:
> Hi Andrew,
>
> Yes w
On Sun, Mar 8, 2015 at 6:15 AM, Simon Poole wrote:
>
> Jon Burgess tracked the issue down to a way node being dragged from
> Japan to Brazil on the 3rd of this month, creating a very very long way
> that increased the rendering time for a large number of tiles at high
> zoom levels.
>
Wow. This
On 08/03/15 04:28, Eugene Alvin Villar wrote:
On Sun, Mar 8, 2015 at 6:15 AM, Simon Poole mailto:si...@poole.ch>> wrote:
Jon Burgess tracked the issue down to a way node being dragged from
Japan to Brazil on the 3rd of this month, creating a very very long way
that increased the ren
On Sunday 08 March 2015, Tom Hughes wrote:
> >
> > Wow. This constitutes an extremely simple way to mount a DoS attack
> > on the OSM tileservers. I will have to assume that the Operations
> > WG is already thinking of ideas on how to prevent this possibility
> > in the future.
>
> I think I can sa
Am 08.03.2015 um 10:20 schrieb Christoph Hormann:
> On Sunday 08 March 2015, Tom Hughes wrote:
>>>
>>> Wow. This constitutes an extremely simple way to mount a DoS attack
>>> on the OSM tileservers. I will have to assume that the Operations
>>> WG is already thinking of ideas on how to prevent this
On Sun, 08 Mar 2015 15:45:29 +0100,
colliar wrote:
> Sounds like work for the editor software if the api is not capable to
> prevent moving a node hundreds of kilometres.
Even if the API rejects very long ways the editor needs a little work to
output a useful error message like "precondition fail
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