Re: [Talk-us] US Chapter Mission Statement

2009-11-27 Thread Chris Hunter
Oh, and Puerto Rico is a territory - although at least some of us mainlanders wish they'd make up their mind and either declare independence or ratify as a state. On Sat, Nov 28, 2009 at 2:04 AM, Chris Hunter wrote: > > > On Sat, Nov 28, 2009 at 1:45 AM, Sam Vekemans < > acrosscanadatra...@gmail

Re: [Talk-us] US Chapter Mission Statement

2009-11-27 Thread Chris Hunter
On Sat, Nov 28, 2009 at 1:45 AM, Sam Vekemans wrote: > Just curious, > What is a protectorite? And why is it needed? > > Thanks, > Sam > > It's a pretty archaic idea - see http://en.wikipedia.org/wiki/Protectorate#United_States IIRC, only the Marshall Islands are still a protectorate. ___

Re: [Talk-us] US Chapter Mission Statement

2009-11-27 Thread Sam Vekemans
Just curious, What is a protectorite? And why is it needed? Thanks, Sam On 11/27/09, Chris Hunter wrote: > Well, since no one has made a stab at this yet, I went ahead and did some > research on mission statements in general, and OSMF's mission statement. > > *Mission Statement:* > [US OSMF] is

Re: [Talk-us] US Chapter Mission Statement

2009-11-27 Thread Chris Hunter
Well, since no one has made a stab at this yet, I went ahead and did some research on mission statements in general, and OSMF's mission statement. *Mission Statement:* [US OSMF] is dedicated to improving the availability, quantity and accuracy of open-sourced cartographic information in the United

Re: [Talk-us] What's causing rendering artifacts in the Southeast?

2009-11-27 Thread Matthias Julius
"David ``Smith''" writes: > On Fri, Nov 27, 2009 at 2:18 AM, Dale Puch wrote: >> It sounds like t...@home needs to trim data at the tile border, and then >> close open ways along the border of the tile... >> Just my uneducated opinion. > > Let's say you have a tile with two ways crossing it, and

Re: [Talk-us] What's causing rendering artifacts in the Southeast?

2009-11-27 Thread David ``Smith''
On Fri, Nov 27, 2009 at 2:18 AM, Dale Puch wrote: > It sounds like t...@home needs to trim data at the tile border, and then > close open ways along the border of the tile... > Just my uneducated opinion. Let's say you have a tile with two ways crossing it, and they don't intersect in the tile.