Re: [Therion] Multiple caves on one map with an offset

2019-11-15 Thread Martin Sluka via Therion
> 15. 11. 2019 v 14:33, Bill Gee : > > Regarding the strange offsets of [0 0 ft] - That is intentional. If I did > not do the offset with "above" or "below", then the transparency effects did > not work. It was not clear which passage was above or below. They were all > mashed together as i

[Therion] Multiple caves on one map with an offset

2019-11-15 Thread Bruce Mutton
Good news Bill A well-earned success. I had noticed you were likely to run into name conflicts, so glad you figured that out. >Regarding the strange offsets of [0 0 ft] - That is intentional. If I did not >do the offset with "above" or "below", then the transparency effects did not >work.

Re: [Therion] Multiple caves on one map with an offset

2019-11-15 Thread Bill Gee
Hi Bruce and Martin - WooHoo! I got it to work. The composite map with all four caves compiles and shows offsets the way I want. Thanks you VERY MUCH for your assistance! I had to rename some of the subsidiary maps to avoid name conflicts, but that was no big deal. The major part was Bruce'

Re: [Therion] Multiple caves on one map with an offset

2019-11-15 Thread Martin Sluka via Therion
Hi Bill, > 14. 11. 2019 v 21:10, Bill Gee : > > The thconfig file has a line "select AllieMainPlan". I changed that to > "select AllieMainPlan@all" and recompiled. No difference. The resulting map > has all four caves and no offsets. The map structure as reported by xtherion > did not chan