> 15. 11. 2019 v 14:33, Bill Gee :
>
> Regarding the strange offsets of [0 0 ft] - That is intentional. If I did
> not do the offset with "above" or "below", then the transparency effects did
> not work. It was not clear which passage was above or below. They were all
> mashed together as i
Good news Bill
A well-earned success. I had noticed you were likely to run into name
conflicts, so glad you figured that out.
>Regarding the strange offsets of [0 0 ft] - That is intentional. If I did not
>do the offset with "above" or "below", then the transparency effects did not
>work.
Hi Bruce and Martin -
WooHoo! I got it to work. The composite map with all four caves compiles and
shows offsets the way I want. Thanks you VERY MUCH for your assistance!
I had to rename some of the subsidiary maps to avoid name conflicts, but that
was no big deal. The major part was Bruce'
Hi Bill,
> 14. 11. 2019 v 21:10, Bill Gee :
>
> The thconfig file has a line "select AllieMainPlan". I changed that to
> "select AllieMainPlan@all" and recompiled. No difference. The resulting map
> has all four caves and no offsets. The map structure as reported by xtherion
> did not chan