Re: [Therion] A puzzle in Loch

2023-08-16 Thread Bill Gee
Hi Bruce - I am glad to hear someone else has seen this kind of problem. It is really not much more than annoying since no one but me sees the .lox files. I have CaveView on a web server, so I suppose that might count as publishing the file. I am using Therion 6.1.8 and Survex 1.4.5 runnin

[Therion] A puzzle in Loch

2023-08-16 Thread Bruce Mutton
> One thing that strikes me is that the spike is not horizontal. It angles > upward by about 20 degrees. Hi Bill If it helps (unlikely), I have had a project where the Loch model has (had) just such a spike, one hundred or so metres long, angling about 20 deg upwards. For more than 10 years t

Re: [Therion] A puzzle in Loch

2023-08-16 Thread Bill Gee
Wow, thanks Tarquin! And Ollie, too. I tried a few things, but the spike still exists in the .lox file. I changed the connecting shots from 3 to BU1 and BU2 from splay to duplicate. After recompiling, the spike is still there. Next I change the shot from BU1 to BU2 so that it has no LRUD d

Re: [Therion] Invalid length reading error reported due to (valid) scrap definition

2023-08-16 Thread Wookey
On 2023-08-07 08:38 +0200, Benedikt Hallinger wrote: > Hm, I'm not sure this will trigger a lot of false positives in some of my > projects, where structure is heavily divided into smaller files which are > inputted to form a whole complete. Right. centreline doesn't have to be balanced on a per-f

Re: [Therion] A puzzle in Loch

2023-08-16 Thread Tarquin Wilton-Jones via Therion
> Hmmm.   Maybe I am not using the splay flag correctly?  Is there > another flag that might be more appropriate? flags duplicate = a leg that must not count towards the length. It can count towards the vertical range, if it is the highest or lowest point in the cave. Use this when you have ha