A similar thing happened with the AGS engine, it was under an artistic
license, but it was dependent on a MS Lib, so it took them a while for them
to implement a replacement.
>I bet MS would love to put the NT Kernel under a GPL compatible license so
they can get BtrFS working on Windows
Honestly? Why would they bother when they can already keep people dependent
on Microsoft applications? The copyright is all assigned to Microsoft so they
just don't want to and
Epic Games could do the same with the 1st Unreal. A free Deus EX but data, it
would be awesome.
This isn't a libre engine, it requires Visual Studio 2013. (Refer to the
README)
There are pros and cons to assigning copyright over free code to a
stewardship organisation, whether its a for-profit company or a
not-for-profit consortium. Magic Banana has mentioned one of the cons,
although I think the OpenOffice example shows that its difficult in practice
for even
This is also my issue with Meridian 59 right now.
This is a huge problem with most game engines. They can liberate their code,
and I am forever grateful to those that do it; but most engines now have an
extensive web of dependencies on other non-free programs.
Be in the programming systems or the more high level stuff like audio/physics
https://github.com/Croteam-official/Serious-Engine
Engines almost never go free anymore mostly due to non-free middleware like
Unreal and Unity where you can't free the engine even if you wanted to. Well,
at least we got Serious Sam now.
But still, this is probably the first step for game freedom. Only if there's
a free replacement for Visual Studio, that would be good.
I think the agreement was more complicated. I think making non-free software
free is just as hard as making free software non-free, you have to get
everybody that contributed to agree, but it would be a hell of a lot easier
with unreal engine 1, because that's when they had less people
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