On Mon, Aug 4, 2014 at 5:13 PM, Alan Gauld alan.ga...@btinternet.com
wrote:
On 05/08/14 00:21, Greg Markham wrote:
but I'm running into a syntax error
As others have said you are getting the expected error when running Python
v3 code under Python v2.
How exactly are you running
Le 2014-08-05 02:07, Greg Markham greg.mark...@gmail.com a écrit:
Ok, when I try this from the Shell window, it works. When executing the
full program from command line, it does not. Python versions from both
shell and command line are 3.4.1 (confirmed via command: python -V).
Full error msg
My current OS is Windows 8 unfortunately. I'm definitely desiring to change
this however for the time being I require an external DVD burner to obtain
backups/OS before I can really progress. For the time being I'm recently
someone who has an unparalleled drive towards becoming a programmer. I'd
Greg Markham greg.mark...@gmail.com writes:
For cmd line, yes that's basically it. When I say shell, I'm
referring to the Python IDLE GUI.
For future reference: the operating system shell presents a command
line. The Python shell presents a command line. So “shell” and “command
line” don't
On 05/08/14 05:02, Kelvin Baumgart wrote:
My current OS is Windows 8 unfortunately.
The Windows 8 GUI sucks, but other than that its not a bad OS IMHO...
And Classic Shell fixes the UI.
and Programming which is being taught through MIT. Their curriculum is
centered on 2.5.4 however any 2.5
Hi Kelvin,
My responses interleaved between your comments below.
On Mon, Aug 04, 2014 at 11:02:05PM -0500, Kelvin Baumgart wrote:
My current OS is Windows 8 unfortunately. I'm definitely desiring to change
this however for the time being I require an external DVD burner to obtain
backups/OS
On Tue, Aug 5, 2014 at 12:48 AM, Maxime Steisel maximestei...@gmail.com wrote:
I think this is because on windows, *.py files are associated with py.exe
that choose the python version depending on the first line of your file.
No. *ix operating systems (Unix, Linux, OS X, etc.) inspect the
On 05/08/2014 15:56, Marc Tompkins wrote:
On Tue, Aug 5, 2014 at 12:48 AM, Maxime Steisel maximestei...@gmail.com wrote:
I think this is because on windows, *.py files are associated with py.exe
that choose the python version depending on the first line of your file.
No. *ix operating
On Tue, Aug 5, 2014 at 9:56 AM, Marc Tompkins marc.tompk...@gmail.com wrote:
On Tue, Aug 5, 2014 at 12:48 AM, Maxime Steisel maximestei...@gmail.com
wrote:
I think this is because on windows, *.py files are associated with py.exe
that choose the python version depending on the first line of
On Tue, Aug 5, 2014 at 8:23 AM, Zachary Ware
zachary.ware+py...@gmail.com wrote:
which it should be if the most recently
installed Python was 3.3 or 3.4, installed with default options.
And there we have my problem with this glorious new feature. YOU
CAN'T RELY ON IT, because it depends on
Marc Tompkins marc.tompk...@gmail.com Wrote in message:
On Tue, Aug 5, 2014 at 8:23 AM, Zachary Ware
zachary.ware+py...@gmail.com wrote:
which it should be if the most recently
installed Python was 3.3 or 3.4, installed with default options.
And there we have my problem with this glorious
I am trying to specify a number based on what the selected object number in
the scene is.
import bpy
for obj in bpy.context.selected_objects:
bpy.context.scene.objects.active = obj
bpy.ops.graph.sound_bake(filepath=C:\\Users\\Marcus\\Music\\Don't Just
Stand There (Instrumental).mp3,
On 05/08/14 18:35, Marcus Mravik wrote:
My overall goal is to create a Music Visualizer with Blender and I am
trying to automate the selection of the object, applying the variable
that goes up by 50 each time, starting with 0 for the low freq and 50
for the high freq. And ending with 7950 low
Marcus Mravik wrote:
I am trying to specify a number based on what the selected object number
in the scene is.
import bpy
for obj in bpy.context.selected_objects:
bpy.context.scene.objects.active = obj
bpy.ops.graph.sound_bake(filepath=C:\\Users\\Marcus\\Music\\Don't
On Tue, Aug 05, 2014 at 12:35:57PM -0500, Marcus Mravik wrote:
I am trying to specify a number based on what the selected object number in
the scene is.
Well, I have no idea about Blender, but if selected object number is
just an int, starting from 0 (or perhaps 1) and incrementing by 1 each
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