On Fri, Mar 19, 2010 at 4:09 AM, wrote:
> But yes, I'm not quite sure about what you mean. I guess you mean keep
> the character on the x plane <> then for the jumping movements move the
> level? what do you mean by 'You should probably decouple the view from the
> model'
>
>
> and it's pref
Are you just reposting this exact same e-mail to the list because you didn't
see my reply to the other one, or are you ignoring what I said and posting
the same message again, hoping someone else will answer?
I hope it's not the latter, that's kind of insulting. The least you could
do is say that
A little stuck and could do with any sudjestions.
Aim:-
When the character goes past the middle of the screen, the background & level
move downwards so the character can get to higher places, think sonic the
hedgehog.
This is the bit I'm having problems with, I can get the character to get to t
You should probably decouple the view from the model - have the character
move around in a 2d plane in the model and then just draw the level in a
certain area around the 2d coordinates of the character.
On Thu, Mar 18, 2010 at 6:51 PM, wrote:
> A little stuck and could do with any sudjestions.
A little stuck and could do with any sudjestions.
Aim:-
When the character goes past the middle of the screen, the background & level
move downwards so the character can get to higher places, think sonic the
hedgehog.
This is the bit I'm having problems with, I can get the character to get to t