On Mon, 21 Aug 2023 at 12:13, Alper Nebi Yasak wrote:
>
> Now that we have video damage tracking, try to reduce the SDL display
> work by copying only the updated regions onto the SDL texture instead of
> the entire framebuffer. We still have to do RenderClear and RenderCopy
> the whole texture on
Now that we have video damage tracking, try to reduce the SDL display
work by copying only the updated regions onto the SDL texture instead of
the entire framebuffer. We still have to do RenderClear and RenderCopy
the whole texture onto the renderer, but that allegedly happens in the
GPU.
Signed-o
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