Public bug reported:
I was updating the system, a Parallels VM, while the Parallels Tools
installation was ongoing.
ProblemType: Package
DistroRelease: Ubuntu 16.04
Package: linux-image-extra-4.4.0-77-generic 4.4.0-77.98
ProcVersionSignature: Ubuntu 4.4.0-77.98-generic 4.4.59
Uname: Linux
I guess most people know it by now, but I've finally had some time to
try it out myself, so...
https://github.com/wine-compholio/wine-staging/wiki/Installation
Wonder how long it'll take for pulse related patches to get into
upstream Wine (if they ever will), but so far this is the closest thing
We should all acknowledge that they're not gonna add pulseaudio support,
due to reasons that lack any technical relevance (whatever you say, use
a plugin for alsa makes any argument used along a *joke*). After all,
this project belongs to AJ his crew, so we really can't do anything to
force a
(In reply to Susan Cragin from comment #413)
My above post is confusing in one regard. I was able to get Youtube music on
my linux Firefox, and NatSpeak on my wine, simultaneously.
I did one more test.
I set pulseaudio autospawn to No, killed pulseaudio, and started Natspeak
wine. Natspeak
(In reply to Rosanne DiMesio from comment #400)
(In reply to Michael Gooch from comment #399)
audio issues on these distros when run in wine, DESPITE the distros
patching in winepulse support (
Doesn't that just prove that a winepulse driver is NOT the answer to the
audio problems
(In reply to Ben Klein from comment #404)
One of my major objections to the existing Winepulse code is that it seems
to completely ignore MIDI support. Even without the other hurdles to
inclusion, an audio driver simply would not be considered if it will
completely break applications that ask
(In reply to Austin English from comment #406)
Bugzilla is not for discussion, as has been pointed out, e.g.,
http://bugs.winehq.org/show_bug.cgi?id=10495#c251.
Please take the discussion somewhere else.
To avoid further discussion in this bug report, which seems to come back
to life every
Just a friendly reminder, but after another 4 months of waiting, how is
this being handled? Is pulseaudio support still considered
trivial/unneeded, although it's mandatory on some systems (eg. those on
which a good/easy way to control audio streams is needed)?
I'd also like to add that using the
Public bug reported:
Since Ubuntu and Debian use different versioning numbers for some packages,
Wine is not installabe on Debian systems through the PPA.
The issue is libpulse0, at version 1:0.99.1 on Ubuntu and 4.0-6+b1 on Debian.
Wine requires this library to be = 1:0.99.1, so the latter
I was waiting to ask this as well... Since wine 1.6 is out now, will
winepulse be one of 1.8's goals? I haven't seen many references to this
on the mailing list either lately
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So, it's been a month since the last update about this... How are things going?
Will winepulse make it into upstream? Has there been an actual collaboration
between Maarten and the devs?
Also, just for the record:
http://www.phoronix.com/scan.php?page=news_itempx=MTIxOTg
By the way, I think
(In reply to comment #393)
Patches have been sent, people posted reviews/comments. E.g.,:
Thanks a lot for the info!
(In reply to comment #393)
Check the first comment, it's a feature request = enhancement.
Pulseaudio is supposed to be compatible with ALSA, which Wine already
supports,
I know I'm just a user and I probably don't understand much of wine's
developement, but Maarten put a lot of effort into a patch that fixes an issue
( or a serious lacking, up to you ) that wine'd had for 5 years now, shouldn't
that be enough to prove himself to the devs' team? At least take a
Many people who tried Maarten's winepulse can testify how well it works. Even
if there'd been some misunderstandings in the past, he put much effort in his
work, in an area where upstream wine's progress was non existent. Face it,
supporting pulse via alsa-plugins is just not viable, it didn't
I'd like to report as well that Maarten's patch used by Ubuntu Wine Team
on launchpad actually fixes every sound issue I was experiencing, and it
actually allows me not to worry about restarting pulse and wine every 30
minutes or so... And I'm somehow getting better overall performances too
--
Yes, that is a common problem. It happens with most games if you run them for
enough time, 1 hour into Left 4 Dead 2 and the audio dies (just for wine of
course, other programs aren't affected at all), the only way to get it back is
to restart both pulse. By the way, restarting pulse means that
(In reply to comment #340)
Fire up bugs please in case you've got problem after compiling and installing
latest alsa-plugins from git. Whining is a cool thing but the only way to get
bugs fixed is to fire up bugs and do anything you can to sort them out.
Sorry for the little rage in my last
Then I guess it's either one of these 3:
1. Debian (and some others) use broken version of alsa-plugins
2. Ubuntu uses some custom patches (henche the 1.0.24-0ubuntuX version number)
3. I've turned selectively deaf :)
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Bugs,
(In reply to comment #329)
Thus, answering to your initial question: there were some PA compatibility
fixes addressed during Wine's sound subsystem rewrite but you should always
stick to latest versions of all components of modern linux desktop sound
subsystem to have most old bug fixed (and
A link from your link suggests that a PulseAudio alsa-plugin fix may be in
Ubuntu 11.10 that addresses buffer underrun issues. This is a good thing, but
does mean that those stuck on other Ubuntu versions (or non-Ubuntu distros
using older PulseAudio versions) may still have issues with Wine +
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