Julian: you need to add two lines to default.pa, one for your default
hardware (i.e. card 0) and one for the ps3 eye.
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Title:
[USB-Audio - USB
Hi Luke,
Sorry I've been trying to get the kinect to work for audio - and that's
a whole other dilemma. I'd assumed it was part of libkinect (it sort of
is in unstable), but in order to get it to work as a standard snd-usb-
audio device you need to use kinect-audio-setup (see
Luke: in my experience I need to have the default.pa hack or the ps3 eye
isn't detected. From what I can tell with the kinect patch I've done
everything necessary in terms of adding the profile to pulse, but I may
be missing something from the module loading standpoint? I'm hoping
upstream/someone
Well.. considering this was all caused by the original 4-channel profile
being removed from default (according to the commit because it was
thought it wasn't used) I don't think that would be an issue.
I do have a kinect though and I'm willing to test it with that. The
point anyway is that there
Luke: Thanks, for forwarding upstream. I agree - they have to decide
what to do with the profile, I'd just like to make sure they know that
this isn't as special a case as they seemed to think it was (with the
kinect). If you need any more information on the 4-channel input devices
out there let
Sorry Johnny et. al., I should have mentioned I actually got it working
and provided more information.
Once you'd added an appropriate 4-channel input profile whatever way you
want (I've removed the kinect specific profile and added a default one
since there are plenty of 4-channel mics out
I have used the microphone for speech recognition at this point, so I'm
pretty sure it's working, but I've only specifically recorded audio
using audacity (which *always* worked somehow). How are you using the
microphone?
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BTW that line is in /etc/pulseaudio/default.pa by default but it's
commented out, did you uncomment it?
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Title:
[USB-Audio - USB
I've even got the ps3 eye to work with alsamixer now, but you have to
load up the snd_usb_audio module with the ignore_ctl_error parameter
set:
modprobe snd_usb_audio ignore_ctl_error=1
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Johnny: Great, glad to see it's working for you :-)
As a further not on the alsamixer fix above, it just prevents the
mixer from exiting in error, it doesn't actually give alsamixer working
controls for the mic - you just get a Front and Rear volume control
that seems to not save or actually
Johnny,
I actually don't have any problems using the ps3 eye even if I just plug
it in.. so I'm not sure what's different with my configuration.
If you want to use my patch simply change into the /usr/share/pulsaudio
/alsa-mixer directory and run patch -p5 blah.patch.. also tell
ignore the
I now believe this is a duplicate of the following pulseaudio bug for
the Kinect that was resolved with a device-specific profile:
https://bugs.freedesktop.org/process_bug.cgi
It results from the removal in upstream pulseaudio of the
iec958-surround-40 mapping that the ps3 eye (and 4-channel
Sorry, here is there correct link to the upstream pulseaudio bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=39664
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Title:
[USB-Audio -
I think the dBmin and dBmax values provided in the mixer description are
incorrect, both are 0.
$ cat /proc/asound/CameraB409241/usbmixer
USB Mixer: usb_id=0x14152000, ctrlif=1, ctlerr=0
Card: OmniVision Technologies, Inc. USB Camera-B4.09.24.1 at
usb-:00:1a.7-5.2, hi
Unit: 3
Control:
I've discovered I can record audio from the Playstation Eye using
arecord and audacity, it seems these do not fail when they can't read
the mixer controls correctly.
Furthermore I've been playing around with amixer, and I can list the two
controls on the Playstation Eye, however trying to read
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