** Changed in: unity/6.0
Status: Triaged => Won't Fix
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
perf
MC Return said bug 784055 is rooted here.
https://bugs.launchpad.net/indicator-multiload/+bug/784055/comments/13
That bug is not fixed. I can confirm this for 14.04 trusty. – If MC
Return is right, this bug isn’t fixed either.
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Fix Released in Unity Unity 7.2.0.
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
damageScreen() in UnityScreen::nuxD
This bug was fixed in the package unity -
7.1.2+14.04.20140214.1-0ubuntu1
---
unity (7.1.2+14.04.20140214.1-0ubuntu1) trusty; urgency=low
[ Sebastien Bacher ]
* use unity-control-center by default.
* lists keybinding in unity-control-center. (LP: #1271710)
[ Brandon Schaefer
Fix committed into lp:unity at revision None, scheduled for release in
unity, milestone 7.2.0
** Changed in: unity
Status: In Progress => Fix Committed
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** Branch linked: lp:~unity-team/unity/unity.fix_1080947.2.1
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
perf
** Changed in: unity
Milestone: 7.1.2 => 7.2.0
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
performance
T
** Changed in: unity
Milestone: 7.0.1 => 7.1.2
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
performance
T
** Branch linked: lp:~smspillaz/unity/unity.fix_1080947.2.1
** Branch unlinked: lp:~smspillaz/unity/unity.fix_1080947
** Branch unlinked: lp:~smspillaz/unity/unity.fix_1080947.2
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https:/
** Changed in: unity
Milestone: 7.0.0 => 7.0.1
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
performance
T
** Branch linked: lp:~smspillaz/unity/unity.fix_1080947.2
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
perform
** Also affects: unity/6.0
Importance: Undecided
Status: New
** Changed in: unity/6.0
Status: New => Triaged
** Changed in: unity/6.0
Importance: Undecided => Medium
** Changed in: unity
Importance: Medium => High
** Changed in: unity/6.0
Importance: Medium => High
**
** Branch linked: lp:~smspillaz/unity/unity.fix_1080947
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
performan
I'm here from bug 1007857. I have tried to make a video of the problem,
but the stuttering doesn't look that bad in the video. I think my phone
camera doesn't record at a high enough refresh rate:
http://www.youtube.com/watch?v=T9Q879m9J2k
In short, when I run on a single monitor (a Dell U2711 at
Roman,
I have unduplicated your bug and added more information.
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Title:
damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
On Thu, Jan 3, 2013 at 4:26 PM, Daniel van Vugt
wrote:
> I would suggest first remove the damageScreen and reintroduce the old
> code that it replaced. Then you will have solved this bug and probably
> only need to solve some flickering which the damageScreen call was
> introduced to work around.
I am from bug 1100456 and I have to say that it does not look like
unity-only issue. Today I half-upgraded to the latest and greatest
packages and got unityshell failing to start (and compiz depending on
compiz-core that is not yet pushed to the archives) so I got a compiz-
only session.
Running h
In fact, the flickering might be fixed now. In which case it's just a
matter of re-introducing the old code that used to be below the #else.
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Title
I would suggest first remove the damageScreen and reintroduce the old
code that it replaced. Then you will have solved this bug and probably
only need to solve some flickering which the damageScreen call was
introduced to work around.
No changes to Nux should be required.
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To clarify - the feedback loop is a worse-case that is still better than
the best case that we have now. It doesn't cause constant redraws,
rather, it just means that the nux windows will always be drawn to the
screen every time a compiz window updates. The cost is not that bad - as
it is two draw
Hmm, would you accept a fix to this if it worked in the normal case, but
had a slight feedback loop in the case where GLX_EXT_buffer_age was
supported ?
The best way to handle this problem is to add support for geometry
clipping to nux (eg, give nux a list of rectangles, and when it draws
textures
** Changed in: unity
Assignee: Daniel van Vugt (vanvugt) => Sam Spilsbury (smspillaz)
** Changed in: unity
Status: Triaged => In Progress
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Tagged multimonitor. Calling damageScreen is a big bottleneck if you
have unityshell loaded and it has to redraw on multiple monitors.
** Tags added: multimonitor
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