** No longer affects: unity8
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
mir::scene::GLPixelBuffer::~GLPixelBuffer() from
** Changed in: unity8
Status: New = Invalid
** Changed in: unity8 (Ubuntu)
Status: Confirmed = Invalid
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Title:
unity8 crashed
** Changed in: mir
Status: Fix Committed = Fix Released
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
I got a nice unity8 crash in image 294, by running /etc/init.d/lightdm
stop, on the first try. (stop/start/restart unity8 is doing nothing
though, since upstart claims it's an unknown job)
** Tags added: r294
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... and with packages from silo 005, I'm not getting this crash any
more. Quite a few packages were updated though, so it may take a little
while to finish testing.
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This bug was fixed in the package mir - 0.1.8+14.04.20140411-0ubuntu1
---
mir (0.1.8+14.04.20140411-0ubuntu1) trusty; urgency=medium
[ Daniel van Vugt ]
* New upstream release 0.1.8 (https://launchpad.net/mir/+milestone/0.1.8)
- mirclient ABI unchanged, still at 7. Clients do
** Branch linked: lp:ubuntu/mir
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
mir::scene::GLPixelBuffer::~GLPixelBuffer()
** Also affects: mir (Ubuntu)
Importance: Undecided
Status: New
** Changed in: mir (Ubuntu)
Status: New = Triaged
** Changed in: mir (Ubuntu)
Importance: Undecided = Critical
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** Changed in: mir (Ubuntu)
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
** Changed in: mir (Ubuntu)
Status: Triaged = In Progress
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** Branch linked: lp:~mir-team/mir/trunk-0.1.8
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
Fix committed into lp:mir/devel at revision None, scheduled for release
in mir, milestone Unknown
** Changed in: mir
Status: In Progress = Fix Committed
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity8 (Ubuntu)
Status: New = Confirmed
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Title:
** Changed in: mir
Assignee: Alexandros Frantzis (afrantzis) = Alberto Aguirre (albaguirre)
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Title:
unity8 crashed with SIGSEGV in
Probably worth mentioning, just recently seen described here
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1302550
which was duplicated (so, don't be fooled that this was fixed, we're
considering this an active bug)
Some summary from IRC
its an issue because unity8 is exited for our AP
** Branch linked: lp:~albaguirre/mir/fix-1256360
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
** Changed in: mir
Milestone: None = 0.1.9
** Changed in: mir
Status: Confirmed = In Progress
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Title:
unity8 crashed with SIGSEGV in
** Changed in: mir
Status: Incomplete = New
** Changed in: unity8 (Ubuntu)
Status: Incomplete = New
** Changed in: unity8
Status: Incomplete = New
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** Changed in: unity8 (Ubuntu)
Status: New = Incomplete
** Changed in: unity8
Status: New = Incomplete
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Title:
unity8 crashed
I wonder if this change actually addresses this issue
https://code.launchpad.net/~mzanetti/mir/dont-crash-when-shooting-invalid-surface/+merge/207509
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Incomplete. There have not been any recurrences/duplicates reported.
** Changed in: mir
Status: Triaged = Incomplete
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Title:
unity8
** Also affects: unity8
Importance: Undecided
Status: New
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Title:
unity8 crashed with SIGSEGV in glDeleteTextures() from
** Changed in: mir
Assignee: (unassigned) = Alexandros Frantzis (afrantzis)
** Changed in: mir
Importance: Undecided = Medium
** Changed in: mir
Importance: Medium = High
** Changed in: mir
Status: New = Triaged
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** Summary changed:
- unity8 crashed with SIGSEGV in glDeleteTextures()
+ unity8 crashed with SIGSEGV in glDeleteTextures() from
mir::scene::GLPixelBuffer::~GLPixelBuffer() from
mir::scene::ThreadedSnapshotStrategy::~ThreadedSnapshotStrategy()
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