*** This bug is a duplicate of bug 824099 ***
https://bugs.launchpad.net/bugs/824099
I think bug #824099 might be related to framebuffer size (plugging in
the extra screen makes the display area bigger) and may well be the same
issue as bug #789385, whereas this bug relates to max texture size
*** This bug is a duplicate of bug 824099 ***
https://bugs.launchpad.net/bugs/824099
I am not convinced this is really a duplicate of Bug #824099. There are
no thick slanted lines, etc.
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*** This bug is a duplicate of bug 824099 ***
https://bugs.launchpad.net/bugs/824099
** This bug has been marked a duplicate of bug 824099
[~30 systems] Plugging in external monitor to VGA port makes both displays
corrupted with thick slanted lines
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** Changed in: compiz (Ubuntu)
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/555641
Title:
MASTER: max texture size prevents compiz from running
To manage notificati
The xserver side of this (xrandr 1.4) did not make it into xserver 1.11
even and most likely will not make it into Ubuntu until the 12.10 time
frame given that if it is even completed for 1.12 that will be released
pretty late into the LTS cycle unfortunately.
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** Description changed:
[Problem]
Running compiz with dual-head enabled on certain graphics cards does not
work. Compiz either errors out and refuses to run, or else fails with a black
screen.
Compiz displays the desktop as a 3D texture. The maximum texture size
is determined by the
** Description changed:
[Problem]
Running compiz with dual-head enabled on certain graphics cards does not
work. Compiz either errors out and refuses to run, or else fails with a black
screen.
Compiz displays the desktop as a 3D texture. The maximum texture size
is determined by the
** Also affects: compiz (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/555641
Title:
MASTER: max texture size prevents compiz from running
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Kory: Are you on ATI? There is a problem on Intel at least where a
single monitor at 2048xwhatever does not work and it was causing a large
amount of bug reports where things were unusable and black on first boot
because of it, thats why it was changed to >= maxTextureSize (the bug
number is in the
I noticed that in the source the developer checks for res >= maxTextureSize.
There is a problem with this because it should be res > maxTextureSize. I
modified patch 060 in the compiz package because my maxTextureSize is 2048x2048
but my screen res is 2048x1536. So compiz says it is unable to
Err, there is a "fix", rather.
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MASTER: max texture size prevents compiz from running
https://bugs.launchpad.net/bugs/555641
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Actually this is a "fix" for this in the compiz C++ version (which might
even be released someday). When it detects a window is larger than max
texture size it falls back to (iirc) copySubBuffer and splits the
texture in to two or more pieces. This is much slower than using the
texture_from_pixmap
Thanks for figuring this out.
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MASTER: max texture size prevents compiz from running
https://bugs.launchpad.net/bugs/555641
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** Description changed:
[Problem]
Running compiz with dual-head enabled on certain graphics cards does not
work. Compiz either errors out and refuses to run, or else fails with a black
screen.
Compiz displays the desktop as a 3D texture. The maximum texture size
is determined by the
** Description changed:
- Binary package hint: xorg
+ [Problem]
+ Running compiz with dual-head enabled on certain graphics cards does not
work. Compiz either errors out and refuses to run, or else fails with a black
screen.
- I'm using a Lenovo S10-2 netbook (Intel GMA950 chipset, 1024x600
Okay yeah... so what's going on there is that your hardware has a
rendering buffer unit which supports textures up to a certain maximum
size, which in the case of the GMA950 is only 2048x2048. Compiz renders
the entire desktop as a single texture, so the max texture size is a
limitation that affec
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