Not fixed. I'm using ubuntu 20.04 box and I had 47 workers and 27
soldiers and I have an autosave that dies with the same error within 30
seconds or so. I'm using:
Version: 0.9.4.4-3ubuntu1
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** Changed in: glob2 (Debian)
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/563808
Title:
glob2 assert failure: glob2: src/Building.cpp:2848: void
Building::inte
This bug does occur when you have large number of players in the game,
but i find that the chances are much higher if you begin to do something
which "changes the strategy" in some way (moving into the new territory,
etc).
I'm attaching the saved game which causes this bug every time within a
frac
** Changed in: glob2 (Debian)
Status: Unknown => New
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Title:
glob2 assert failure: glob2: src/Building.cpp:2848: void
Building::integrity
** Bug watch added: Non-GNU Savannah Bug Tracker #25731
http://savannah.nongnu.org/bugs/?25731
** Also affects: glob2 via
http://savannah.nongnu.org/bugs/?25731
Importance: Unknown
Status: Unknown
** Bug watch added: Debian Bug tracker #592412
http://bugs.debian.org/cgi-bin/bug
I see this kind of crash when there is a high number of active units in
the game. I can't really give a precise number post-crash, but most
likely >200.
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https://bugs.launchpad.net/bugs/56
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: glob2 (Ubuntu)
Status: New => Confirmed
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Title:
glob2
Offline-Game:
glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int, int, int,
int, int, int, int, int, Uint32, std::set,
std::allocator >*): Assertion `building' failed.
Aborted
Seam to be the same group of fault.
--
glob2 assert failure: glob2: src/Building.cpp:2848: void Bui
** Attachment added: "Dependencies.txt"
http://launchpadlibrarian.net/44263883/Dependencies.txt
** Attachment added: "Disassembly.txt"
http://launchpadlibrarian.net/44263884/Disassembly.txt
** Attachment added: "ProcMaps.txt"
http://launchpadlibrarian.net/44263885/ProcMaps.txt
** Attac