Yes, a few people have reported performance problems specifically with
the proprietary nvidia driver when running the latest compiz/unity.
We're tracking those here:
https://bugs.launchpad.net/compiz/+bugs?field.tag=nvidia-is-slow
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Thanks for the answer. I will just post one more comment here, because I don't
know if I should file a new bug. Because I made some research and it seems that
the cause for the problem could also be the proprietary nvidia drivers. For
example Jamestown on my main PC (nvidia Geforce 450 gts, I th
j-stuffer,
This bug is Fix Released so further comments will generally not get much
attention. If you have ongoing problems, please log a new bug using this
command:
ubuntu-bug compiz
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For me several games still run quite slow in Unity, but run okay in Unity 2D or
on a seperate X-server.
Recent examples are Dustforce and Oil Rush. For example Oil Rush with
ultra/high has 53 fps in the main window on a seperate X-server but only has 33
fps and sluggish mouse cursor under unity.
** Changed in: unity/5.0
Status: Fix Committed => Fix Released
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manag
** Description changed:
+ [Test Case]
+ No obvious test case - performance regression. Just confirming that graphics
are less choppy than before.
+
+ [Regression Potential]
+ Trivial fix, no obvious regression potential.
+
+ Original description:
+
This is a performance regression specific t
** Also affects: ubutter
Importance: Undecided
Status: New
** Changed in: ubutter
Status: New => Fix Released
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Title:
[regressio
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage no
** Changed in: unity
Status: Fix Released => Fix Committed
** Changed in: unity/5.0
Status: Fix Released => Fix Committed
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Title:
[
** Changed in: unity
Status: Fix Committed => Fix Released
** Changed in: unity/5.0
Status: Fix Committed => Fix Released
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Title:
[
To reiterate, there _are_ remaining performance problems even with the
above fix. Those should be discussed in bug 1005074.
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Title:
[regression] [
This bug was fixed in the package unity - 5.12-0ubuntu1.1
---
unity (5.12-0ubuntu1.1) precise-proposed; urgency=low
* Cherry pick upstream fixes.
- Fix UnityViewWindow background when blur is disabled (LP: #989291)
- App icon on the Unity Launcher lost track of running
Okay, I filled a new bug for the remaining performance problems.
bug 1005074
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Title:
[regression] [precise] 3D apps run much slower under Unity
T
Alejandro Pulver, I haven't reported any new bugs related to compiz or
unity.
I think I should report at least two new bugs.
One for low FPS and the other for none constant FPS.
This behavior is very visible in apps like xbmc or vdr-sxfe.
With a refresh rate of 50Hz and 25 FPS for the video there
I still notice stuttering after adding precise to update sources. They
are more "concentrated" now (one per 2 seconds approximately), but in
between the games flow smoother than before.
Achim, have you reported another bug yet?
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> I would say the »fix« is an improvement
thanks, setting to verification-done for the purpose of that SRU round
then, as Daniel said remaining issues should be tracked in another bug
** Tags removed: verification-needed
** Tags added: verification-done
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I would say the »fix« is an improvement but there are still ~15% less
FPS compared to compiz without unity.
ioquake3 1280x720 window mode
1260 frames 25.9 seconds 48.7 fps 4.0/20.5/44.0/6.9 ms 50Hz
1260 frames 25.0 seconds 50.3 fps 3.0/19.9/44.0/7.4 ms 60Hz
unity:
Installiert: 5.12-0u
Achim - As per comment #13 and #20 I don't believe this fix will solve
your particular problem completely.
However now the bug has been linked to a stable release update, it would
probably be inappropriate to re-open. Perhaps we should change the
description to clarify that this bug only fixes the
** Branch linked: lp:ubuntu/precise-proposed/unity
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage notifications abo
Hello Achim, or anyone else affected,
Accepted unity into precise-proposed. The package will build now and be
available in a few hours. Please test and give feedback here. See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed. Thank you in advance!
*
5.12-0ubuntu2 has been uploaded as -0ubuntu1.1 to precise as well, it
should be accepted to precise-proposed later today
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Title:
[regression] [pre
+Nicolás Abel Carbone you have to wait for SRU1 and as you can see hear
https://launchpad.net/unity/+milestone/5.14.0
under the heading *Expected:* there is no release date present.
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http
Will unity-5.12-0ubuntu2 be released for Precise? Or we have to wait to
SRU1? Is there an estimated release date for SRU1?
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Title:
[regression] [
** Branch linked: lp:ubuntu/unity
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage notifications about this bug go to
This bug was fixed in the package unity - 5.12-0ubuntu2
---
unity (5.12-0ubuntu2) quantal; urgency=low
* Cherry pick upstream fixes.
- Fix UnityViewWindow background when blur is disabled (LP: #989291)
- App icon on the Unity Launcher lost track of running
instance (LP
** Also affects: unity (Ubuntu Precise)
Importance: Undecided
Status: New
** Changed in: unity/5.0
Status: In Progress => Fix Committed
** Changed in: unity
Status: In Progress => Fix Committed
** Changed in: unity (Ubuntu)
Status: Confirmed => Fix Committed
** Ch
I have decided to keep this bug in progress because comment #13 shows
the fix committed so far is not sufficient to solve the problem for
Achim who is the original reporter.
** Changed in: unity
Status: Fix Committed => In Progress
** Changed in: unity/5.0
Status: Fix Committed => I
FYI, only half of the fix for this bug has been committed. That is the
re-introduction of the fix for bug 861061.
I wonder if we should keep the bug in progress till the other half is
complete, or to split the bug in two?
** Also affects: unity/5.0
Importance: Undecided
Status: New
**
** Changed in: unity
Status: In Progress => Fix Committed
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage not
** Branch linked: lp:~andyrock/unity/fix-987304-5.0
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage notifications ab
I've had this regression as well. Surprised there's been no development
on it for a month, it's pretty affecting gaming-wise. This is on a high-
end GTX 560.
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Moses, all, please do not switch drivers while testing fixes for this
bug. The performance bottlneck is in Unity itself so to accurately test
fixes to unity you need to keep a stable baseline (the same driver).
** Description changed:
+ This is a performance regression specific to the unityshell
Thanks Achim. Now I've upgraded my desktop to 12.04 I can confirm the
bug is not fully solved by my fix (the fix for bug 861061). The
unityshell plugin still slows down rendering quite a bit.
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I can confirm the observations made by Achim.
I first tried the PPA with nouveau, and did not notice any visible
change.
When I activated the binary nvidia driver, however, the change was quite
obvious. The slowdowns are not entirely gone, but they disappeared for
the expo animation entirely, and
Could it be that something in NUX is responsible for the rest of the
performance regression?
I have attached a perf report, that I recorded while I was running ioquake3.
So I am not an expert in such thing but I hope this report is somehow helpful.
** Attachment added: "perf.txt"
https://bugs
I have tested the ppa from +Stefan Glasenhardt (glasen) and I have
noticed that the fix doesn't solve the problem entirely.
unity:
Installiert: 5.12.1~glasen~ppa1
Kandidat:5.12.1~glasen~ppa1
Versionstabelle:
*** 5.12.1~glasen~ppa1 0
500 http://ppa.launchpad.net/glasen/unity-perf
Stefan, this bug would affect all apps. Windowed and fullscreen. 3D and
2D. The reason why I left 3D in the title is so that most people
experiencing the bug will find this one and not log duplicates. Because
you generally only notice frame rate problems in 3D apps.
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Just tried your fix on two computers (Intel X3100 and ATI 4850 with
FGLRX) and the slowdown has disappeared.
Just one question:
Is it possible that the general slowdown of (windowed?) OpenGL-apps is
also related to some FBO-bug?
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** Branch linked: lp:~vanvugt/unity/fix-987304
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Title:
[regression] [precise] 3D apps run much slower under Unity
To manage notifications about t
** Changed in: unity
Status: Confirmed => In Progress
** Changed in: unity
Importance: Undecided => High
** Changed in: unity (Ubuntu)
Importance: Undecided => High
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https:/
Thanks Stefan. I thought it looked like another FBO performance
regression (like bug 861061), but am kind of surprised to see that we
might have made the same mistake twice (now in the fix for 839480).
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** Changed in: unity
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
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Hi Daniel,
I bisected the source code of Unity a little and i think i've found at
least one revision which is causing the slowdown:
rev. 2226:
* Fix for bug #839480
* Fix rendering of the Dash, Launcher and Panel when "NO_BLUR" is selected in
CCSM
* Added support to get a none blurred r
Thanks Moses. It sounds like this is definitely the bug causing your
problems. Sorry I have no more suggestions right now.
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Title:
[regression] [p
Daniel,
I tried 1, but that had no effect: the paues remain.
I also added GLXVBlank on to my Device section (since there is no
xorg.conf needed when using nouveau, I simply created a file containing
the text you provided, and according to /var/log/Xorg.0.log, it had an
effect), but that did not m
Moses, I think you might have a few different issues, but also this
bug...
1. Slight pauses in animations: That could be this bug (Unity interfering in
compiz GL rendering too much), but it could also be related to switching
rendering modes during animations. Please try this as a workaround:
(a)
I have the same issue I think.
Any animation in Compiz, when using the nvidia driver and not nouveau
and having the unity plugin active, is a series of "smooth jerky
movements". That is, the movement is very smooth, but it stops randomly.
It is most pronounced with scale and wall, and not at all
Foremost, apologies if this is not the right thread to post my
observations or if they have been previously mentioned. I have an nvidia
board and use the proprietary drivers. Like in oneiric, 3D applications
(e.g., glxspheres) do run well after a reboot however, after using a
couple of compiz anima
FYI, this is a regression because we only fixed the same issue in
oneiric fairly recently --> bug 861061.
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Title:
[regression] [precise] 3D apps r
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