On 8 Apr 2017, at 22:23, Asmus Freytag wrote:
> Time for Sarasvati to pull the plug on this thread?
Useful input has been gratefully received. I thank those gave it.
Michael Everson
On 4/8/2017 12:20 PM, Michael Everson
wrote:
I can quote your own message just posted 3 hours ago? YOU REALLY USED the term "game" and wanted developers to use fonts for them.
Please learn to read.
Time for Sarasvati to pull the pl
> On 8 Apr 2017, at 15:14, Philippe Verdy wrote:
>
> 2017-04-08 15:59 GMT+02:00 Michael Everson :
> >> We’re not proposing to “implement a game”.
> >
> > You were yourself speaking about applications, me too, not just a "game".
>
> No, I wasn’t.
>
> I can quote your own message just posted 3 ho
On Thu, 06 Apr 2017 18:26:39 +0200
Kent Karlsson wrote:
> All the characters in the "chess board lines" (apart from spaces, if
> any), are of bidi category ON or NSM. So there is no character that
> "sets" a bidi direction of the lines ("paragraphs"). So if the bidi
> setting for display is set t
On Thu, 6 Apr 2017 11:08:43 +0200 (CEST)
Christoph Päper wrote:
> Richard Wordingham :
> > If the variation selectors are ignored, these simplify to:
> >
> > white square
> > hatched square
> > specific piece
> >
> > This preserves all the information; the pattern of squares is known
> > in ad
On Wed, 5 Apr 2017 20:32:44 +0100
Michael Everson wrote:
> On 5 Apr 2017, at 20:13, Philippe Verdy wrote:
> Chess characters aren’t emojis.
That doesn't mean that solutions applicable to emojis might not be
applicable elsewhere.
> The logic of the use of VS in this proposal is no different f
I have made an OpenType font that implements Michael's proposed format and the
extension of having variation selectors for the border units that Michael
kindly added during the discussion.
I have published the font and the font is available, free, from the following
forum thread.
http://forum.
2017-04-08 15:59 GMT+02:00 Michael Everson :
> >> We’re not proposing to “implement a game”.
> >
> > You were yourself speaking about applications, me too, not just a "game".
>
> No, I wasn’t.
I can quote your own message just posted 3 hours ago? YOU REALLY USED the
term "game" and wanted develo
On 8 Apr 2017, at 14:50, Philippe Verdy wrote:
>>> May be they use fonts,
>>
>> There is no maybe about it.
>
> There REALLY IS a "maybe", because this is not required at all, and most
> chess applications do not use any "font" (most of them display bitmap icons,
> or custom 2D/3D graphics)
On Wed, 5 Apr 2017 14:08:03 +0100
Michael Everson wrote:
> On 5 Apr 2017, at 04:50, Richard Wordingham
> wrote:
>
> >> Why would anyone make a font that supports the variants for
> >> drawing chessboards (which require the encoded characters
> >> 2654..265F) not put in glyphs for those?
> >
2017-04-08 14:10 GMT+02:00 Michael Everson :
> On 8 Apr 2017, at 13:01, Philippe Verdy wrote:
>
> > (They ARE using fonts, which shows they want to do this in text. They
> are NOT using UCS characters, and they do NOT have a coherent model amongst
> any of their hacks.)
> >
> > May be they use fo
On 8 Apr 2017, at 13:01, Philippe Verdy wrote:
> (They ARE using fonts, which shows they want to do this in text. They are NOT
> using UCS characters, and they do NOT have a coherent model amongst any of
> their hacks.)
>
> May be they use fonts,
There is no maybe about it.
> but is OpenTyp
2017-04-08 13:10 GMT+02:00 Michael Everson :
> On 8 Apr 2017, at 02:02, Asmus Freytag wrote:
>
> >> This isn’t about game play.
> >
> > Why rule this out? Once you have a plain text solution, you'll enable
> any plain text platform.
> >
> > Seems almost churlish to want to limit what you can do..
On 8 Apr 2017, at 02:02, Asmus Freytag wrote:
>> This isn’t about game play.
>
> Why rule this out? Once you have a plain text solution, you'll enable any
> plain text platform.
>
> Seems almost churlish to want to limit what you can do...in what would be
> after the fact.
Developers can alr
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