Re: Galactic Gaunlet

2011-10-17 Thread tbodine
Suggestion for RunRev: Put a Demo Mode in this game so those of us who don't really want to master the game -- just see what LC can do -- can observe the game in action without having to play it. -- Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Galac

Re: Galactic Gaunlet

2011-10-17 Thread James Hurley
ut nothing about the compositor. I've been playing with a stack to compare some of these effect. See "Simple Motion: in User Samples. Jim > > -- > > Message: 11 > Date: Sat, 15 Oct 2011 16:13:24 -0500 > From: Geoff Canyon Rev > To: H

Re: Galactic Gaunlet

2011-10-15 Thread Geoff Canyon Rev
Be sure to check the code in the different cards in the stack. As far as playing goes, I found the game much more playable/enjoyable if I changed a line in the function rocketMoveY: from: add sClickData[sClickData["mousestate"]] to sMomentum to: add sClickData[sClickData["mousestate"]] /

RE: Galactic Gaunlet

2011-10-15 Thread John Dixon
Look in the scripts of the cards and of the stack ...:-) > Subject: Galactic Gaunlet > From: jhurley0...@sbcglobal.net > Date: Sat, 15 Oct 2011 07:21:05 -0700 > To: use-livecode@lists.runrev.com > > I confess I have been able to get past the first millisecond of this game, > but does anyone kno