Suggestion for RunRev: Put a Demo Mode in this game so those of us who don't
really want to master the game -- just see what LC can do -- can observe the
game in action without having to play it.
-- Tom Bodine
--
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ut nothing about the compositor.
I've been playing with a stack to compare some of these effect. See "Simple
Motion: in User Samples.
Jim
>
> --
>
> Message: 11
> Date: Sat, 15 Oct 2011 16:13:24 -0500
> From: Geoff Canyon Rev
> To: H
Be sure to check the code in the different cards in the stack.
As far as playing goes, I found the game much more playable/enjoyable
if I changed a line in the function rocketMoveY:
from:
add sClickData[sClickData["mousestate"]] to sMomentum
to:
add sClickData[sClickData["mousestate"]] /
Look in the scripts of the cards and of the stack ...:-)
> Subject: Galactic Gaunlet
> From: jhurley0...@sbcglobal.net
> Date: Sat, 15 Oct 2011 07:21:05 -0700
> To: use-livecode@lists.runrev.com
>
> I confess I have been able to get past the first millisecond of this game,
> but does anyone kno