--- On Wed, 12/1/10, David Bovill wrote:
> What is the most efficient way to
> make this? I thought I could have a
> polygon graphic which was opaque but not joined up and use
> that to add
> square corners to a roundrect graphic background - but it
> seems that every
> time I make it opaque it au
On 12/01/2010 05:01 PM, David Bovill wrote:
What is the most efficient way to make this? I thought I could have a
polygon graphic which was opaque but not joined up and use that to add
square corners to a roundrect graphic background - but it seems that every
time I make it opaque it automaticall
Ah - that sounds good. And I guess if the two groups have the same rect and
the same gradient everything lines up nicely!
On 1 December 2010 15:17, Jan Schenkel wrote:
> --- On Wed, 12/1/10, David Bovill wrote:
> > What is the most efficient way to
> > make this? I thought I could have a
> > po
Have you seen these (I've not played with them myself):
the joinStyle of graphic ...
>
> Specifies how corners between lines are drawn. It can be one of the
> following:
> - bevel: a straight line is drawn between the outer edges of the
> adjoining lines
> -
yes but those only work for a single graphic at a time, not for every corner
individually.
how about using a freehand polygon, and calculating the rounded corners
yourself? might be worth the effort, if you desperately need it to be a single
object.
On 1 Dec 2010, at 16:55, David Bovill wrote:
On 12/01/2010 05:55 PM, David Bovill wrote:
Have you seen these (I've not played with them myself):
the joinStyle of graphic ...
Specifies how corners between lines are drawn. It can be one of the
following:
- bevel: a straight line is drawn between the oute
--- On Wed, 12/1/10, David Bovill wrote:
> Ah - that sounds good. And I guess if
> the two groups have the same rect and
> the same gradient everything lines up nicely!
>
Erm, the graphics would have the same rect, but the 'inner' groups are each
half of the full height of the 'outer' custom co
If you want to be flexible, you could place a circle with the desired radius at
each corner (or a square if wanted) and then draw a polygon from the relevant
points (from the middle top of the circle at the topleft to the middle top of
circle at topright and so on). The resulting group of elemen
This is rhetorical, but I wonder if the issue is that the engine cannot render
such an object, or that there are no tools capable of making one natively. If
it is only the latter, then maybe a good future enhancement would be the
ability to import eps vector objects. That way you could make what
? I'm just starting on doing this - but it seems to me that you need to
scroll one of the groups. Maybe that's because I am creating it so the
rounded corners can be at the to top or bottom. So clipping the square rect
to half way, moving it down, and scrolling it down would show only the
bottom ha
Howdy,
One of the things I remember most fondly about SuperCard was its incredible
shrinker/expander polygon tool. With this tool it was a snap to surround a
group of objects, for example, and the tool would then automatically generate a
new polygon that fit tightly around the original group. A
I think we are up against one of the limitations of LiveCode, which is complex
graphics. I am not one who would lobby for support of complex graphics, because
I think the limited resources of the LiveCode development team can be better
put to use elsewhere. Just my humble opinion. I do think how
I tend to agree with you here Bob, I'd prefer more work on media support,
and native windows for revBrowser and externals than better native graphics
support. However for reasons that I believe are to do with improving the
underlying architecture in general, and for supporting better games and
othe
Recently, Bob Sneidar wrote:
> I think we are up against one of the limitations of LiveCode, which is complex
> graphics. I am not one who would lobby for support of complex graphics,
> because I think the limited resources of the LiveCode development team can be
> better put to use elsewhere. Jus
--- On Wed, 12/1/10, David Bovill wrote:
> ? I'm just starting on doing this -
> but it seems to me that you need to
> scroll one of the groups. Maybe that's because I am
> creating it so the
> rounded corners can be at the to top or bottom. So clipping
> the square rect
> to half way, moving it d
Thanks Jan - intrigued, got mine working using the scrolling technique.
Can't do individual corners that are rounded only individual corners that
are square at the moment - I'll take a look at your technique and borrow the
best bits :)
NB - I'll demo this on the weekend together with other Datagri
--- On Thu, 12/2/10, David Bovill wrote:
> Thanks Jan - intrigued, got mine
> working using the scrolling technique.
> Can't do individual corners that are rounded only
> individual corners that
> are square at the moment - I'll take a look at your
> technique and borrow the
> best bits :)
>
> NB
Hi all,
Bob Sneidar-2 wrote:
>
> This is rhetorical, but I wonder if the issue is that the engine cannot
> render such an object, or that there are no tools capable of making one
> natively. If it is only the latter, then maybe a good future enhancement
> would be the ability to import eps vect
Awesome Andre, but I regret to say that the link is broken. I get the dreaded
404 error.
Bob
On Dec 2, 2010, at 9:19 AM, Alejandro Tejada wrote:
>
> Hi all,
>
>
> Bob Sneidar-2 wrote:
>>
>> This is rhetorical, but I wonder if the issue is that the engine cannot
>> render such an object, o
Belay my last I was able to back up the URL to the enclosing folder and found
what I was looking for. The file name is different.
Bob
On Dec 2, 2010, at 9:19 AM, Alejandro Tejada wrote:
>
> Hi all,
>
>
> Bob Sneidar-2 wrote:
>>
>> This is rhetorical, but I wonder if the issue is that the e
Exactly.
On 2 December 2010 17:19, Alejandro Tejada wrote:
> But the solution that we need is to update the stack SVGL, created by
> Ian Macphail, to import gradients and transparency from SVG files:
> http://revonline2.runrev.com/stack/112/SVGL
>
Still it would be great to be able to have grou
Hi Bob,
Bob Sneidar-2 wrote:
>
> Belay my last I was able to back up the URL to the enclosing folder and
> found what I was looking for. The file name is different.
>
Ah! Thanks for reporting this error.
Glad that you found it. :-D
There is another page with this file:
Visit:
http://capella
Got it thanks! I am very excited about this actually, because this will allow
developers to contract out graphic designers for interface development, making
LiveCode standalones truly a thing of beauty. I don't know if this uses an
externally developed plugin to read the file, or if you are "rip
Why do I seem to remember a plugin that allows one to import SVG
graphics [Richard Gaskin ???];
with that one could put together a square in something like Inkscape
with right-angle tops and
curved bottoms (Oh, My!) and import it into Livecode.
___
use
On 12/02/2010 07:19 PM, Alejandro Tejada wrote:
Hi all,
Bob Sneidar-2 wrote:
This is rhetorical, but I wonder if the issue is that the engine cannot
render such an object, or that there are no tools capable of making one
natively. If it is only the latter, then maybe a good future enhancement
Jan,
this is nice work. It's in my sample stacks now - works great.
nice to set the properties after creation. Easy to make a 'hatchery' for
these things now..
sqb
On 2 December 2010 01:35, Jan Schenkel wrote:
>
> You don't have to worry about scrolling with lockLocation set on the inner
> gro
On 12/02/2010 07:19 PM, Alejandro Tejada wrote:
Hi all,
Bob Sneidar-2 wrote:
This is rhetorical, but I wonder if the issue is that the engine cannot
render such an object, or that there are no tools capable of making one
natively. If it is only the latter, then maybe a good future enhancement
I think I've seen all the previous replies. If so, here's a different, more
mathematical, approach that can be
combined with the gradient and other techniques mentioned before:
The main thing here is a function (pointsOfNorman, Norman because of the
resemblance to a Norman window) that returns
Hi Bob,
Bob Sneidar-2 wrote:
>
> Got it thanks! I am very excited about this actually, because this will
> allow developers to contract out graphic designers for interface
> development, making LiveCode standalones truly a thing of beauty.
>
Yes, this is correct. Scott Rossi has show in this
Okay who posted Fortran on a LiveCode Use List??
Bob
On Dec 2, 2010, at 1:13 PM, Mick Collins wrote:
> on doTest
>-- before running this test, create a polygon graphic named "NW"
>put 250 into theLeft
>put 250 into theTop
>repeat with i = 1 to 37
> put 6*i - 5 into theWid
Hi from Beautiful Brittany,
Please don't knock Fortran. It was my first
language (except English, of course)
.. or maybe it was Algol .
Sigh ! the Sixties are so far away !
But now I program in LiveCode.
Once a programmer, always a programmer.
-Francis
"Nothing should ever be done f
For some reason, maybe because I was once a mechanic, Fortran makes me thing of
a transmission that is installed forward, instead of aft where it belongs. Odd
huh?
Bob
On Dec 3, 2010, at 9:46 AM, Francis Nugent Dixon wrote:
> Hi from Beautiful Brittany,
>
> Please don't knock Fortran. It wa
And let's not forget COBOL!
Pete Haworth
http://www.mollysrevenge.com
http://www.sonicbids.com/MollysRevenge
http://www.myspace.com/mollysrevengeband
On Dec 3, 2010, at 9:46 AM, Francis Nugent Dixon wrote:
Hi from Beautiful Brittany,
Please don't knock Fortran. It was my first
That's only if you use RPN, Bob.
-Original Message-
From: use-livecode-boun...@lists.runrev.com
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Bob Sneidar
Sent: Friday, December 03, 2010 12:55 PM
To: How to use LiveCode
Subject: Re: How to make a square topped, round
t's all of this "Howdy" ? Methinks you've been spending too
much time in Montana !!
best, Bob...
Message: 7
Date: Wed, 01 Dec 2010 11:17:45 -0800
From: Roger Guay
To: use-livecode@lists.runrev.com
Subject: Re: How to make a square topped, round rect bottomed graphic?
M
Bob Earp wrote:
Wasn't this the Trace tool in SC ? You were always impressed with
that ;-)
Seeing it was in SC, I would have thought somebody that still has SC
and is a lot brighter than the two of us put together, could "extract"
and clone the appropriate script.
If memory serves that was i
On 12/4/10 12:10 PM, Chipp Walters wrote:
the original SuperPaint developers, including Jonathan Gay
Whoa, there's another one? We're few enough that we keep track. Cool.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactiv
Bob Earp wrote:
> Hey Roger,
> Wasn't this the Trace tool in SC ? You were always impressed with
> that ;-)
>
> Seeing it was in SC, I would have thought somebody that still has SC
> and is a lot brighter than the two of us put together, could "extract"
> and clone the appropriate script.
On 12/4/10 6:03 PM, Roger Guay wrote:
Heck, I could do it
myself if I could figure out how to get the color of a pixel by
location programmatically.
There's a really ugly hack for that. It's fast though.
put the screenMouseLoc into oldX,oldY
set the screenMouseLoc to x,y
get the mouseColor
From: "J. Landman Gay"
> To: How to use LiveCode
> Subject: Re: How to make a square topped, round rect bottomed graphic?
> Message-ID: <4cfaf40f.3080...@hyperactivesw.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 12/4/10 6:03 P
Ooohhh... Dark Castle. I can attribute much of my current state of affairs,
that I am not a filthy rich genius, to that insidious game! That and the fact
that I am not a genius to start with. Details details...
Bob
On Dec 4, 2010, at 8:36 AM, Richard Gaskin wrote:
> There was a fair bit of co
Also because for about half the year, if you are brave enough to go outside,
you won't be able to see further than 25 to 30 feet in front of you on account
of the blizzard. ;-)
Bob
On Dec 4, 2010, at 4:03 PM, Roger Guay wrote:
> There are no verbal salutations in Montana since one doesn't enc
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