Hi Hermann,
> Am 10.08.2019 um 19:32 schrieb hh via use-livecode
> :
>
>> Klaus M. wrote:
>> yes, success, at least partly, now I get a SHELL error -> ... access denied
>> Although I "chmod"ded that file to "777" (via the INFO window on my Mac), so
>> everyone should be able to access it, before
Hi Hermann,
> Am 10.08.2019 um 19:56 schrieb hh via use-livecode
> :
>
>> But does that mean that my previous "chmod" does not stick?
> Yes, on every unix system. From security reasons.
ah, thank you, didn't know this.
> The Carbon question should better be answered by a team member.
Hopefull
> But does that mean that my previous "chmod" does not stick?
Yes, on every unix system. From security reasons.
The Carbon question should better be answered by a team member.
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Hallo Hermann,
> Am 10.08.2019 um 19:32 schrieb hh via use-livecode
> :
>
>> Klaus M. wrote:
>> yes, success, at least partly, now I get a SHELL error -> ... access denied
>> Although I "chmod"ded that file to "777" (via the INFO window on my Mac), so
>> everyone should be able to access it, bef
Once again without missing spaces.
> Klaus M. wrote:
> yes, success, at least partly, now I get a SHELL error -> ... access denied
> Although I "chmod"ded that file to "777" (via the INFO window on my Mac), so
> everyone should be able to access it, before I put it into a custom property
> of my s
> Klaus M. wrote:
> yes, success, at least partly, now I get a SHELL error -> ... access denied
> Although I "chmod"ded that file to "777" (via the INFO window on my Mac), so
> everyone should be able to access it, before I put it into a custom property
> of my stack. What can I do to make it run?
The specialFolderPath "engine" maps to the resources folder but it sounds
like the mapping doesn't go the other way. Maybe using "engine" to find all
resources might work? Just guessing.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On
The function is revRedirectMacOSResources
in ide-support/revsaveasstandalone.livecodescript (repo path).
The code doesn't explicitly state the reason, but I think it has to do with
where executable content needs to be inside an app bundle.
You may be better off using the engine path for executable
Hi Brian,
> Am 10.08.2019 um 04:43 schrieb Brian Milby via use-livecode
> :
>
> Some files are moved to a different location based on type. I can’t recall
> the details and would need to look at the source. It is related to binary
> code though. Stuff is copied first and then moved on a sec
On 8/10/2019 5:03 AM, Klaus major-k via use-livecode wrote:
thank you, yes, I imagined something like this.
But what does get moved and why, and what can I do to make my app run?
We use a "on standaloneSaved pDestFolder" handler and then use
revCopyFolder or revCopyFile (or whichever other of
Hallo Hermann,
> Am 10.08.2019 um 12:45 schrieb Klaus major-k via use-livecode
> :
>
> Hallo Hermann,
>
>> Am 10.08.2019 um 12:30 schrieb hh via use-livecode
>> :
>>
>>> Klaus M. wrote:
>>> and what can I do to make my app run?
>>
>> Did you already try to put the compiled things on startup
Hallo Hermann,
> Am 10.08.2019 um 12:30 schrieb hh via use-livecode
> :
>
>> Klaus M. wrote:
>> and what can I do to make my app run?
>
> Did you already try to put the compiled things on startup
> from custom props into the temporary folder?
> I never had problems with running compiled shell s
> Klaus M. wrote:
> and what can I do to make my app run?
Did you already try to put the compiled things on startup
from custom props into the temporary folder?
I never had problems with running compiled shell scripts
from there.
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Hi Brian,
> Am 10.08.2019 um 04:43 schrieb Brian Milby via use-livecode
> :
>
> Some files are moved to a different location based on type. I can’t recall
> the details and would need to look at the source. It is related to binary
> code though. Stuff is copied first and then moved on a sec
Some files are moved to a different location based on type. I can’t recall the
details and would need to look at the source. It is related to binary code
though. Stuff is copied first and then moved on a second pass. That would
explain the presence of the empty folders.
Thanks,
Brian
On Aug
Maybe noone got the point of my posting?
The point is, that I add files and folder to the standalone via the "Copy
files" tab
in the "Standalone Application Settings", however some of these files are
missing
in the final runtime. However instead they can be found in ->
specialfolderpath("engin
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