s in Bulgaria
is to start talking about Linux.
The chap who just bought a copy of my Devawriter wrote this:
"A version in time for IPAD? Then documents could be passed via iCloud?
Please !"
Does anybody know whether a standard MacINTEL build will transfer
"seamlessly&
Hi All,
I'm trying to add a tester's iPad to my iOS team. But this user doesn't connect
the iPad to a computer. The user isn't local so I don't have direct access to
the iPad itself.
Does anyone know how to get the 40 character iPad ID from a user who doesn't
ev
On 10/2/12 3:14 PM, Richmond wrote:
Does anybody know whether a standard MacINTEL build will transfer
"seamlessly" (Ha, Ha, Ha)
to iPad???
Define "standard". :) Usually you need to adjust a lot of the UI for
mobile apps, and you may need to write code to support
the only way to get even oddeer looks in Bulgaria is to
> start talking about Linux.
>
> The chap who just bought a copy of my Devawriter wrote this:
>
> "A version in time for IPAD? Then documents could be passed via iCloud?
> Please !"
>
> Does anybody k
At this juncture, what is the most reliable LC that can be employed to meed
Apple’s requirements for entry into the App store? I have never submitted an
iPad app and have been using LC 5.5.5 for developing my desktop applications.
Charles Szasz
csz...@mac.com
Does anyone know which splash screens in the standalone settings match
which iPad models in the simulator? The names available in Xcode 10.1 don't
match the names in settings, and I'm not sure the designated splash
dimensions match the simulator devices.
--
Jacqueline Landman
Hi there,
I just got a message today that one of my apps was not working on the
latest iPad Retina (iPad 4).
I was not aware of that and made my apps in September 2012 only compatible
for iOS 6.
I use the latest XCode version and LC 5.5.3.
Is LC 5.5.3 compatible? And do I just have to compile
William,
I successfully addressed that same issue by building and resubmitting my apps
using LC 5.5.3 and XCode 4.5.2
be well,
randy
-
On Jan 2, 2013, at 8:08 AM, William de Smet wrote:
> Hi there,
>
> I just got a message today that one of my apps was not working on the
>
XCode 4.5.2
>
> be well,
> randy
> -
> On Jan 2, 2013, at 8:08 AM, William de Smet wrote:
>
>> Hi there,
>>
>> I just got a message today that one of my apps was not working on the
>> latest iPad Retina (iPad 4).
>> I was not aware of that and
:08 AM, William de Smet wrote:
>>
>>> Hi there,
>>>
>>> I just got a message today that one of my apps was not working on the
>>> latest iPad Retina (iPad 4).
>>> I was not aware of that and made my apps in September 2012 only compatible
>>>
I have an app that on the Mac, opens, read the files in a folder called "Songs"
and put the names of the files into a field. When the user clicks on the name
in the listfield, the player plays that song. Works great!
However,
..when I compile and run on the iPad, nothing I can find
On July 26, Gerry wrote:
"We don't (yet) have the ability to access music files that are synced via
iTunes
on computers to the iPad/iPhone iTunes app on iOS devices. However we can
access
music files that we copy to one of the folders owned by our apps on those
devices. For examp
run on the iPad, nothing I can find allows me to add
those songs to the iPad using iTunes or whatever and then find those songs on
the iPad. I assumed that adding songs to the Music folder in iTunes would put
the song files into a folder called Music and then I could list the files in
that fold
Hi All,
Based on comments on the list and forum, I'm going to try to submit an app
without the Retina size… but including a 144 icon and the Retina Splash.
But, I hit a bump...
I'm using OSX 8.3 and have tried LC 6.1 and 6.1.1 rc1.
The 72 and 144 icons and 1024 x 768 splash were accepted by LC
I have just bought my wife an iPad 3 . . .
. . . several things really stick between my teeth there . . .
However I am not going to make my wife's life awkward by jail-breaking
the thing
(even if I did get it for her with somewhat suspect ulterior motives,
ha, ha!).
Now I can connec
Hi there,
I want to make a screen recording of my new iPad app.
How do you people do this?
There are no iPad screen recording apps yet. Are there?
For now I started to use the iPad simulator and use Quicktime to make a
screenrecording (OSX Lion).
This gives a fairly good .mov file but the sound
Anyone know if any 3 finger gestures have been added to the System settings
on iPad3/new/whatever?
I have a report from a customer who is unable to work an app that requires a
three finger touch, and I'm thinking Apple might have added support for a
system-level gesture that uses 3 fingers which i
.
On 23 Sep 2012, at 16:29, Randy Hengst wrote:
> Hi All,
>
> I'm trying to add a tester's iPad to my iOS team. But this user doesn't
> connect the iPad to a computer. The user isn't local so I don't have direct
> access to the iPad itself.
>
>
I find testflightapp to be overly complicated, there are much easier ways to
work. Either Jacque's thing, or BetaBuilder, either of those will let you post
an IPA for people to install over the air, without forcing them to install a
special provisioning file from testflightapp, or having to regi
Thanks for the UDID app link Colin. I didn't know about it. I do use Jacque's
AirLaunch and LOVE it.
be well,
randy
On Sep 23, 2012, at 11:16 AM, Colin Holgate wrote:
> I find testflightapp to be overly complicated, there are much easier ways to
> work. Either Jacque's thing, or BetaBuilder
So, after Colin and others solved my iOS simulator problem a few weeks ago, I
have now tried to sideload the app into my iPad and take a look.
The stacks are, at least I believe, the correct size for the retina display,
accounting for the status bar, and are 1536 X 2008. All of the graphics
I just got a report of an app running fine on 1st, 2nd, and 3rd generation
iPads, but crashing on the 4th generation. Has anyone else experienced this?
Thanks - Celeste
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Still have a problem, I set the stack to 1000 x 700. I have to reduce an image
to 570 x 348 to show the whole image in the iPad simulator.At that size it
fills the whole iPad window with no border. If I try to increase the image it
is cut in width and height.If the ipad landscape view is
Is it allowed to download a stackfile of images for an iPad app?
I'd like the User to be able to download paid-for sets of artwork for use by
an app. What is the appropriate way to accomplish this? I think I know that
Apple does not permit an app to download executable code, but a stackfi
I read on the LC website that iPad was supported. True?
Craig Newman
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> Apple’s requirements for entry into the App store? I have never submitted an
> iPad app and have been using LC 5.5.5 for developing my desktop applications.
>
>
>
> Charles Szasz
> csz...@mac.com
>
>
>
>
> _
: Monday, June 29, 2015 2:36 PM
To: How to use LiveCode
Subject: Re: iPad Submissions
I’ve had success of the last couple weeks with LC 6.7.5 • Mac 10.2 • Xcode
6.2.
be well,
randy
Randy Hengst
www.classroomFocusedSoftware.com
> On Jun 29, 2015, at 1:30 PM, Charles Szasz wrote:
>
>
Does anyone know of a way I can get an iPad Pro screenshot using OSX 10.9.5?
i.e. using a Simulator?
I think it's not possible and that I'll have to upgrade my system, XCode etc in
order to make this screenshot for an about-to-be released app? But I'd rather
not go down that r
Has anyone done any testing in the Simulator for the 12" iPad Pro? I just
tried a stack from another (long) thread and for me it reports the device
resolution of 1536x2048 which is not correct. The ratio is essentially the
same, but the device resolution should be 2048×2732. I do have a s
I’m new to using a physical keyboard with an iPad and haven’t ever done any
testing to see if it worked in LiveCode. My recent experience using the new
“Magic Keyboard for iPad Pro" is that rawKeyDown (and rawKeyUp) messages are
not being handled by LiveCode. Is this a general faili
Hi all,
I'm hoping someone will have an opinion on this.
What would be the feasibility of creating a single stack to run on both iPad
and in a browser? Can it work? I understand there would have to be some code
branching in order to handle the different environments. Would it be easi
Did you import the songs into iTunes as well? Once you've added your folder
of songs to your 'iTunes music' folder you need to fire up iTunes and import
them (Select 'Add to Library...' from the file menu). From there you should
be able to sync them to your iPad.
We don't (yet) have the ability to access music files that are synced via
iTunes on computers to the iPad/iPhone iTunes app on iOS devices. However we
can access music files that we copy to one of the folders owned by our apps on
those devices. For example, my app comes with 3 mp3s al
port the songs into iTunes as well? Once you've added your folder
> of songs to your 'iTunes music' folder you need to fire up iTunes and import
> them (Select 'Add to Library...' from the file menu). From there you should
> be able to sync them to your iPad. Not sure h
The iPad app has a set of groups like this:
Each group has 3 controls
Image - text field - text field
I made 80 of these (3 part) groups and then grouped them all so they scroll
with an iOS scroller.
If i do not set the filename of the image control objects it will scroll
with no problem on
Solved - i think
Just in case somone else has a similar issue here is what i did.
At scrollerBeginDrag i set the filenames of the images to empty but kept
text field text.
At scrollerEndDrag i reloaded the filenames into the images.
These images are all thumbnails so they load very quickly, plu
Randy...
I am, sort of, in the same position and quandry as yourself about what size to
submit an ipad app to Apple... I too have decided to go the 1024 route...
As regards 'splash screens',I have four app in the itunes store and have never
included a splash screen and I don't
osition and quandry as yourself about what size
> to submit an ipad app to Apple... I too have decided to go the 1024 route...
>
> As regards 'splash screens',I have four app in the itunes store and have
> never included a splash screen and I don't intend to use
and not the
> actual build. I'll keep all posted.
>
>
> On Aug 4, 2013, at 2:39 PM, John Dixon wrote:
>
> > Randy...
> >
> > I am, sort of, in the same position and quandry as yourself about what
> size to submit an ipad app to Apple... I too have decided
On 05/08/2013, at 11:17 AM, Mike Kerner wrote:
> Just an FYI, the ios7 recommendations seem to say that splash screens are
> discouraged...
Splash screens have been discouraged for quite a while. What you're meant to do
is use an image of your app's screen with anything that needs to load remov
On Sun, Oct 6, 2013 at 8:27 AM, Richmond wrote:
> but what I cannot work out is how to install a roll-yer-own Livecode
> standalone
> without having to climb into bed with Apple.
>
My understanding is that the only three ways to put an app on an iPad are:
1) itunes
2) apple's
Thank you John.
I thought it would do as you say but it doesn't.
Maybe the issue is my use of fullscreenmode. I have an iPhone app set to
fullscreenmode of exactFit which does nicely when installed on an iPad with
this being my only complaint. Maybe when it scales up something gets mess
27;ve used this technique as a way to report bugs in software that involve
two screens - that can't be screen-recorded properly.
On 21 December 2011 09:56, William de Smet wrote:
> Hi there,
>
> I want to make a screen recording of my new iPad app.
> How do you people do this?
>
Hi William:
I have to set up an external video camera to do recordings of iPad. Works
decently, but a lot of overhead.
Would be very interested if there is an application that can render the
gestures (i.e. shows virtual hand and finger gestures). That would be a
*great* app to have for
Hello,
I spent a tremendous amount of time researching this. It turns out there is
NOT an app for that :-)
I did finally come up with a setup that works but it is not cheap, not is
it perfect. I can capture the iPad screen but it doesn't show finger
touches like you see with the simu
You could try this
http://www.ponoko.com/design-your-own/products/scandock-2703
--
Chipp Walters
CEO, Altuit, Inc.
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On 21/12/2011 17:56, William de Smet wrote:
I want to make a screen recording of my new iPad app.
How do you people do this?
There are no iPad screen recording apps yet. Are there?
Screenflow does an excellent job of recording from the Mac screen, and can
record internal or external audio at
On Thu, Dec 22, 2011 at 12:51 AM, Ben Rubinstein wrote:
>
> If you can't work with the simulator, I think there is a theoretical route
> to a 'perfect' capture: if you have an iPad2 (I think, or perhaps iPad1)
> running iOS 5, then you can use AirPlay to send both image and sound to an
> AppleTV u
On Wed, Dec 21, 2011 at 11:06 PM, Chipp Walters wrote:
> You could try this
>
> http://www.ponoko.com/design-your-own/products/scandock-2703
>
>
The problem with any of these overhead solutions is that it is really hard
to get the lighting right. In fact it is darn near impossible.
Todd
> The problem with any of these overhead solutions is that
> it is really hard to get the lighting right. In fact it
> is darn near impossible.
> Todd
Certainly very difficult but not impossible. See the 'Touching the iPad'
module here
http://www.lynda.com/iPad-tut
8 PM, Mark Powell wrote:
> > The problem with any of these overhead solutions is that
> > it is really hard to get the lighting right. In fact it
> > is darn near impossible.
> > Todd
>
> Certainly very difficult but not impossible. See the 'Touching the iPad
Hi guys,
One more announcement to make... Two years ago, we made TwistAWord for Mac,
Windows and Linux. For quite some time we have been thinking that TwistAWord
would be the perfect game for iPad. We have finally released TwistAWord for
iPad a few days ago and it is now available in the
Hello,
I need a very simple camera app built for the iPad. I would do it myself,
but I am just too busy. So I am hopeful I can find somebody who can get
this thing built for me. This is to serve a small niche market. It will
serve as a companion app to another product I am already selling
Only works with late model iPhones and iPads running iOS 5.
I've been playing with it this morning, it works great.
Ben
On 21/12/2011 17:56, William de Smet wrote:
Hi there,
I want to make a screen recording of my new iPad app.
How do you people do this?
There are no iPad screen recording app
Unfortunately he only takes PayPal, which I don't like to use, and there isn't
the usual option of paying via PayPal with a credit card, you have to log in
with a PayPal account.
On Mar 6, 2012, at 8:41 AM, Ben Rubinstein wrote:
> Now there is! Reflection can act as an AirPlay receiver,
> d
It does allow 10 minutes of use in the demo mode, which for what I need right
now is fine! Have you found a way for it to show an iPad at 100%? the image is
more like 852x639. It's also somewhat poor quality video when there is a lot
going on.
__
03/2012 14:33, Colin Holgate wrote:
It does allow 10 minutes of use in the demo mode, which for what I need right
now is fine! Have you found a way for it to show an iPad at 100%? the image is
more like 852x639. It's also somewhat poor quality video when there is a lot
going on.
I think par
It turns out you can resize the window by dragging the corner, even if the
frame is hidden. Haven't found an easy way to set it to be 1024x768.
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None that I know of. The built-in ones require 4 or 5 fingers. However, it is
possible to add custom gestures in the Accessibility settings. Is it possible
your customer has done that? Maybe mistakenly?
Other than that, I can't think of any reason why you'd have a problem.
Chris
On May 11, 20
Thanks for the pointer Chris. Based on the customer's description, I assume
the issue is the Zoom feature which is operated by 3 finger touch.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Chris Sheffield wrote:
> None that I know of. The built-in ones require 4
I wonder if it's possible to create 6 finger gestures, you know for the
descendants of Goliath. Hey! Giants are people too!
Bob
On May 11, 2012, at 1:05 PM, Chris Sheffield wrote:
> None that I know of. The built-in ones require 4 or 5 fingers.
__
Do you mean a gesture that makes something immediately zoom to fill the screen,
or do you mean to grow (the reverse of pinch)? In either case, it doesn't
matter whether you use two fingers or three fingers, images will grow.
The system wide gestures are an iOS 5 thing, not specifically an
There's a danger of being attacked by fanatical Spaniards who dedicate their
lives to sword fighting.
On May 11, 2012, at 4:17 PM, Bob Sneidar wrote:
> >I wonder if it's possible to create 6 finger gestures, you know for the
> >descendants of Goliath. Hey! Giants are people too!
Hi Colin:
I meant 3 finger touch, as a system wide gesture. I just wanted to make
sure that Apple in its infinite wisdom didn't add something new to the
System Settings on iPad3 (kind of like Multitasking Gestures settings is not
present on iPhone's settings where it is on iPad)
.
--
View this message in context:
http://runtime-revolution.278305.n4.nabble.com/Animated-gif-in-iPad-tp4651159.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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Please
problem you have!
Andy
On 25 Oct 2012, at 22:54, Lars Brehmer wrote:
> So, after Colin and others solved my iOS simulator problem a few weeks ago, I
> have now tried to sideload the app into my iPad and take a look.
>
> The stacks are, at least I believe, the correct size fo
Hi Lars,
have you called the "iphoneUseDeviceResolution true, true" function
(/... see the dictionary/) ?
Guglielmo
On 25.10.2012 23:54, Lars Brehmer wrote:
So, after Colin and others solved my iOS simulator problem a few weeks ago, I
have now tried to sideload the app into m
And else, did you take care to rezise all the possible groups containing
controls in your app ?
Le 25 oct. 2012 à 23:54, Lars Brehmer a écrit :
> So, after Colin and others solved my iOS simulator problem a few weeks ago, I
> have now tried to sideload the app into my iPad and take
Is there a chance that the earlier ones were using iOS 5.1.1 or earlier? Have
you updated your app recently, too prevent the iOS 6 crashing that happens to
most LC apps?
On Nov 3, 2012, at 1:41 PM, Celeste Helling wrote:
> >I just got a report of an app running fine on 1st, 2nd, and 3rd gener
No. it's working fine all the way through 6.1 on iPad 1, 2, one 3.
On Nov 3, 2012, at 1:45 PM, Colin Holgate wrote:
> Is there a chance that the earlier ones were using iOS 5.1.1 or earlier? Have
> you updated your app recently, too prevent the iOS 6 crashing that happens to
>
Next idea, Xcode just got updated to support the new iPads. Could be worth
making a new build with that.
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Upgrading Xcode fixed it. But now the visual effect curl up isn't working, and
curl down is working inconsistently. These are all card transitions. Setting
the acceleratedRendering to true in openStack doesn't help.
Has anyone else seen this happening?
Thanks for your help! One of the users
Do you have iphoneSetRedrawInterval set to 1?
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This is getting close! I added it to preOpenStack like this:
on preOpenStack
set the acceleratedRendering of this stack to true
iphoneSetRedrawInterval 1
end preOpenStack
The first test in the simulator, the first card had the transition. However no
subsequent card did. Now the visual effe
I am having similar problems with other visual effects in my recent app. The
effects are not consistent or just stopped working.
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net
On Nov 3, 2012, at 10:18 PM, Celeste Helling wrote:
> This is getting close! I added it to p
Hello Celeste,
I just received my first comment today about an app not working on the iPad 4…
did you get things figured out?
My apps were built with LC 5.5.1 and xCode 4.4.1.
be well,
randy
-
On Nov 3, 2012, at 12:41 PM, Celeste Helling wrote:
> I just got a report of an app runn
y about an app not working on the iPad
> 4… did you get things figured out?
>
> My apps were built with LC 5.5.1 and xCode 4.4.1.
>
>
> be well,
> randy
> -
> On Nov 3, 2012, at 12:41 PM, Celeste Helling wrote:
>
>> I just got a report of an app running f
Right - I think I'm with you now. I haven't used the plugin for a while but
with the latest version when I run a newly created stack in the iPad
simulator (which only seems to work if I select version 3.2 in the plugin
AND in the simulator, the stack is rendered in an iPhone sized
Is the stack opening in the iPad simulator or the iPhone simulator.
I haven't go it open right now, but I think there is a menu item in
the Simulator to change this.
On Tue, Nov 23, 2010 at 11:33 AM, edward cawley wrote:
> Still have a problem, I set the stack to 1000 x 700. I have to r
I seem to have a lot of trouble getting the plugin to know which simulator
to open it in. Choose iPad in the simulator and the plugin often launches
the iPhone simulator anyway. Once the simulator is open, switching devices
doesn't carry the current project across automatically. It only see
Maybe you should check the PLIST settings...
On Mon, Nov 22, 2010 at 10:03 PM, Terry Judd wrote:
> I seem to have a lot of trouble getting the plugin to know which simulator
> to open it in. Choose iPad in the simulator and the plugin often launches
> the iPhone simulator anyway.
eem to have a lot of trouble getting the plugin to know which simulator
>> to open it in. Choose iPad in the simulator and the plugin often launches
>> the iPhone simulator anyway. Once the simulator is open, switching devices
>> doesn't carry the current project across automatic
I understand the only way of posting an app for others to download is
through Apple's app store. Anybody know where I can get the procedure to do
this.
Thanks,
Ray Horsley
LinkIt! Software
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I'm trying to get my app into iPad using revMobil. I load the plugin, put the
folder of files into the directory but when the app comes up in the simulator
none of the files are accessed. The buttons all work and the text not accessed
by files show, but none of the images,audio or text
Hi Hugh,
Am 31.01.2013 um 19:11 schrieb "FlexibleLearning.com"
:
> Is it allowed to download a stackfile of images for an iPad app?
>
> I'd like the User to be able to download paid-for sets of artwork for use by
> an app. What is the appropriate way to accomplis
unes when the device is backed up, so if you don't want to back up your
downloaded files, you can use iphoneSetDoNotBackupFile to prevent this.
Chris
--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com
On Jan 31, 2013, at 11:11 AM, FlexibleLearning.com
wrote:
> Is it allow
I wonder if what they mean is that an app cannot be CAPABLE of downloading
executable code? In which case, this fails the test.
Bob
On Jan 31, 2013, at 10:11 AM, FlexibleLearning.com wrote:
> Is it allowed to download a stackfile of images for an iPad app?
>
> I'd like the U
27;t want to back up your downloaded files, you can use
iphoneSetDoNotBackupFile to prevent this."
--
Chris Sheffield
Original message:
> Is it allowed to download a stackfile of images for an iPad app?
>
> I'd like the User to be able to download paid-for sets of artwork for use
Greeting
Is there a way that I can load a LC application from my MAC to a iPad or iPhone
without having to join the apple developers thingemajig. I've got both V5.5.3
and V6.0.1. I would like to use 6.0.1, without also having to purchase
AirLaunch which doesn't work on v6.0.1. The o
True.
g
On 22/05/2013, at 11:37 PM, dunb...@aol.com wrote:
>
>
> I read on the LC website that iPad was supported. True?
> Craig Newman
>
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> Please
On 22/05/2013, at 11:37 PM, dunb...@aol.com wrote:
>
> >
> >
> > I read on the LC website that iPad was supported. True?
> > Craig Newman
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runr
Supported in that you can publish apps for iPad. Did you see something that
suggested that the Livecode IDE could run on iPad?
On May 22, 2013, at 9:37 AM, dunb...@aol.com wrote:
>
> >I read on the LC website that iPad was supported. True?
__
Hi friends, I have been "inactive" for many months. I am happy to see how
LiveCode has evolved and matured, also by inspecting the list,I see familiar
names, certainly this is a great community. Plese let me share something for
you, a couple of weeks ago a pharmaceutical laboratory approached
Using 5.5.5 livecode
When iPad app opens the splash screen stays there and blocks use of the app.
Any suggestions for a cure?
sims
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Hello,
Never having built an iPad app I was wondering the following...
If I create an app that I want to run on my iPad but not sell it (only use it
for myself) then do I still need to submit it to the App store?
Or is there a way a developer can actually build, test / run their app on an
Hello,
I am working on an iPad app and have two SQLite databases that I want to be
stored in the contents of the app itself and not placed in the documents
folder.
I am using LC 8.
Q. Under Standalone Application Settings all options are "grayed" out so I
can't select Scrip
I have an iPad 4 running an LC app.
Settings:
Wifi ==> off
Cellular ==> on
App specific cellular ==> off
LC App still has access to network. There should be no network access.
This does not happen on an iPhone. On the iPhone there is no network
access(as expected).
Has anyone else
Hi All,
This message is more of an FYI than a request for help.
I had the chance yesterday for the first time to look at several of my apps on
a 12.9‑inch iPad Pro. They were downloaded from the app store.
The iPad was using iOS 10.01.
I’m afraid my development notes didn’t include which
acl_c_authenticated_local_user:
> mailman/mailman
>
> Does anyone know of a way I can get an iPad Pro screenshot using OSX 10.9.5?
> i.e. using a Simulator?
>
> I think it's not possible and that I'll have to upgrade my system, XCode etc
> in order to make this
On Mon, Nov 7, 2016 at 10:21 PM, stephen barncard <
stephenrevoluti...@barncard.com> wrote:
> can't you just take a screenshot on the iPad? home button plus that
> 'hold' button on the side.
>
oh. on a simulator.
Stephen Barncard - Seba
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