Re: supporting multiple mobile device resolutions

2012-02-14 Thread Alex Tweedly
...@evergreeninfo.net -Original Message- From: use-livecode-boun...@lists.runrev.com [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Bob Sneidar Sent: Tuesday, February 14, 2012 12:28 PM To: How to use LiveCode Subject: Re: supporting multiple mobile device resolutions I think you

Re: supporting multiple mobile device resolutions

2012-02-13 Thread Chris Sheffield
...@lists.runrev.com [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Chris Sheffield Sent: Friday, February 10, 2012 4:32 PM To: How to use LiveCode Subject: supporting multiple mobile device resolutions I know this topic has come up before. About a year or so ago Tom McGrath posted some very

RE: supporting multiple mobile device resolutions

2012-02-13 Thread Ralph DiMola
...@evergreeninfo.net -Original Message- From: use-livecode-boun...@lists.runrev.com [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Chris Sheffield Sent: Monday, February 13, 2012 4:10 PM To: How to use LiveCode Subject: Re: supporting multiple mobile device resolutions Thanks for all

RE: supporting multiple mobile device resolutions

2012-02-12 Thread Ralph DiMola
...@lists.runrev.com] On Behalf Of Chris Sheffield Sent: Friday, February 10, 2012 4:32 PM To: How to use LiveCode Subject: supporting multiple mobile device resolutions I know this topic has come up before. About a year or so ago Tom McGrath posted some very useful info. So now that some time has

Re: supporting multiple mobile device resolutions

2012-02-12 Thread J. Landman Gay
On 2/12/12 5:52 PM, Ralph DiMola wrote: Try # 2I created a handler to place and size control(s) based on the card size and relative to other controls. The routine is generic and is not app or layout specific. Every control moves and resizes as needed. Images maintain their aspect ratios.

Re: supporting multiple mobile device resolutions

2012-02-11 Thread J. Landman Gay
On 2/10/12 3:31 PM, Chris Sheffield wrote: What's the best method? Two separate stacks, one for each resolution? Or a single stack with code to handle positioning of controls? Definitely a single stack with resizing code. That will automatically adjust to whatever resolution happens to be

Re: supporting multiple mobile device resolutions

2012-02-11 Thread Richard Gaskin
Speaking of resolution support: Apple Now Requiring iPhone Developers to Submit Retina Screenshots http://www.macrumors.com/2012/02/07/apple-now-requiring-iphone-developers-to-submit-retina-screenshots/ -- Richard Gaskin Fourth World LiveCode training and consulting:

RE: supporting multiple mobile device resolutions

2012-02-11 Thread Ralph DiMola
Subject: supporting multiple mobile device resolutions I know this topic has come up before. About a year or so ago Tom McGrath posted some very useful info. So now that some time has passed, I'm curious as to how most of you are developing apps when you need to support multiple device resolutions

Re: supporting multiple mobile device resolutions

2012-02-11 Thread Richard MacLemale
On Feb 11, 2012, at 6:01 PM, Ralph DiMola wrote: I know this topic has come up before. About a year or so ago Tom McGrath posted some very useful info. So now that some time has passed, I'm curious as to how most of you are developing apps when you need to support multiple device resolutions.

supporting multiple mobile device resolutions

2012-02-10 Thread Chris Sheffield
I know this topic has come up before. About a year or so ago Tom McGrath posted some very useful info. So now that some time has passed, I'm curious as to how most of you are developing apps when you need to support multiple device resolutions. I've been working on an iPad app. We've all heard