Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
In my case all groups that use a scroller have scrolling layermode set. They work. The primary problem for me is that regular LC controls stop getting messages and responding to taps. All these controls are set to static layermode, so I'm not sure how acceleratedRendering could affect them.

Re: iOS builds ignore taps

2020-06-02 Thread scott--- via use-livecode
On the test device (an iPhone 6s) it was reporting a compositorCacheLimit of 67108864 (64Mb?) and I increased it by 16Mbs to 83886080 which solved the problem. I didn’t try to find where the edge was. After looking at the layerMode of underlying groups and changing ones that obviously should

Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
How much did you increase the compositorCacheLimit? -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On June 2, 2020 7:57:58 PM scott--- via use-livecode wrote: Hello Randy, Adjusting the compositorCacheLimit (instead of toggling the

Re: iOS builds ignore taps

2020-06-02 Thread scott--- via use-livecode
I had two different scrolling groups on a card where I found it necessary to toggling acceleratedRendering. I just discovered that neither of these groups had the layerMode set to “scrolling” (they were both “static”). Though they appeared to scroll smoothly on all my test devices, changing

Re: iOS builds ignore taps

2020-06-02 Thread scott--- via use-livecode
Hello Randy, Adjusting the compositorCacheLimit (instead of toggling the acceleratedRendering) also seems to fix my most recent encounter. It is good to have work-arounds but frustrating to have the issue crop up. — Scott > On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode > wrote:

Re: [ANN] Release 9.6.0

2020-06-02 Thread doc hawk via use-livecode
> Panos protested, > I have not seen that error before, Now *those* are words to make one shudder . . . :_) But I once got a new high-end laptop from it . . . Remember several years ago, when the MacBooks had a problem when switching video cards (the Pros had two, one for performance,

Re: iOS builds ignore taps

2020-06-02 Thread scott--- via use-livecode
I haven’t found that using touch messages instead of mouse messages makes any difference. -- Scott > On Jun 1, 2020, at 1:19 PM, matthias rebbe via use-livecode > wrote: > > > I am not sure if this will solve your problem, but did you try the touch > messages instead? > > Matthias > > >>

Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
On 6/1/20 3:19 PM, matthias rebbe via use-livecode wrote: I am not sure if this will solve your problem, but did you try the touch messages instead? It may have changed since I last tried that, which was years ago, but I found that if you have both mouse and touch messages, you get both

Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
Did you increase the compositorCacheLimit in addition to toggling acceleratedRendering, or does the adjustment work by itself? Also, were you able to find a good compromise for the increated limit that would work on any i-thing? On 6/2/20 7:20 AM, Randy Hengst via use-livecode wrote: I have

Fonts and Property Inspector / fontNames / fontStyles Different on Every Platform

2020-06-02 Thread Ralph DiMola via use-livecode
LC 9.6 GM Win 10. I have 3 Arial fonts installed. 1) "Arial" with 4 styles (plain, bold, italic, bold-italic) 2) "Arial Narrow" with 4 styles (plain, bold, italic, bold-italic) 3) "Arial Black" with 1 style (plain) In the IDE: Via the PI "Arial Narrow" and "Arial Black" are not accessible.

ANN: PowerDebug 2.2

2020-06-02 Thread Mark Wieder via use-livecode
And now that LiveCode 9.6 has had its official release, I have released a new version of PowerDebug. Version 2.2 is significantly refactored (yes, again) in certain areas for speed and to fix some bugs (bugs that nobody reported, so if they didn't bother you, pay no attention to the bugs

ANN: PowerTools 2.0.22

2020-06-02 Thread Mark Wieder via use-livecode
Now that LiveCode 9.6 has had its official release, I have released a new version of PowerTools. In spite of the fact that this is the first release in almost a year, there aren't a lot of changes. They're mostly to do with updates to the core LiveCode product and some bug fixes that I've

Re: Lost contact

2020-06-02 Thread Mark Smith via use-livecode
Interesting. I’m not on your list, and I did not get an email from you yesterday, but I did receive this email. M > On Jun 2, 2020, at 4:41 PM, Mark Wieder via use-livecode > wrote: > > I'm getting bounced emails from the following people. > If you see your name on this list and you

Lost contact

2020-06-02 Thread Mark Wieder via use-livecode
I'm getting bounced emails from the following people. If you see your name on this list and you *didn't* get an email from me yesterday, can you send me an email? Thanks. Zac Brewer Ed Cawley Keith Clarke Neil Davis Andre Garzia Robert Glassman Dave Kilroy Tao Meng Warren Samples Harald

Re: vCard save file format binfile or file?

2020-06-02 Thread Andre Garzia via use-livecode
to be honest, I'd use binfile:// when writing... On Tue, 2 Jun 2020 at 15:17, Andre Garzia wrote: > A decade ago I wrote a vCard library for LiveCode: > > https://git.sr.ht/~soapdog/vObjectLib > > It uses CRLF and file://, I never had trouble opening the generated vCards > but I haven't tested

Re: vCard save file format binfile or file?

2020-06-02 Thread Andre Garzia via use-livecode
A decade ago I wrote a vCard library for LiveCode: https://git.sr.ht/~soapdog/vObjectLib It uses CRLF and file://, I never had trouble opening the generated vCards but I haven't tested this in years. On Mon, 1 Jun 2020 at 01:10, kee nethery via use-livecode < use-livecode@lists.runrev.com>

Re: iOS builds ignore taps

2020-06-02 Thread Randy Hengst via use-livecode
I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds

Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote: On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote: Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of screwy isn't it? Why would it block taps? And not consistently either. WTF? My

Re: iOS builds ignore taps

2020-06-02 Thread J. Landman Gay via use-livecode
I meant acceleratedRendering, sorry. I was talking to someone about fullscreenMode right before I answered you and had a think-o. I do have acceleratedRendering enabled in my app. I also ran into the problem you described below -- taps went through but the screen did not redraw so the content