I had two different scrolling groups on a card where I found it necessary to  
toggling acceleratedRendering. I just discovered that neither of these groups 
had the layerMode set to “scrolling” (they were both “static”). Though they 
appeared to scroll smoothly on all my test devices, changing their layerModes 
to “scrolling” now makes it so the acceleratedRendering doesn’t need to be 
fiddled with in order for other objects to display correctly.
—
Scott

> On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hello Randy,
> 
> Adjusting the compositorCacheLimit (instead of toggling the 
> acceleratedRendering) also seems to fix my most recent encounter. It is good 
> to have work-arounds but frustrating to have the issue crop up.
> 
> —
> Scott
> 
>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I have an iOS app that uses many graphics with movement… in addition to 
>> doing as Scott suggested (toggling acceleratedRendering on an off) I also 
>> messed with adjusting the compositorCacheLimit. Raising the limit helped. 
>> Doing this also helped with some screen redraw issues I saw that sounds 
>> consistent with what Scott also mentioned.
>> 
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the 
>>>>> culprit. That's kind of screwy isn't it? Why would it block taps? And not 
>>>>> consistently either.
>>>> WTF?
>>> 
>>> My mistake. AccleratedRendering. But still...WTF.
>>> 
>>> -- 
>>> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
>>> HyperActive Software           |     http://www.hyperactivesw.com
>>> 
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